i.e.
at x time of day walk faster
jump up nearby cliff, but only allowed to jump every x seconds...
etc...
There really is nothing else behind AI I'm assuming? I'm just making sure xD
All replies are appreciated, thanks
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To quote Brian Reynolds (GDC 2004), "rand(1..3) is a perfectly valid starting AI". Obviously it can get tons more complicated than that. Theoretically, however, all AI tends to boil down to looking at the world state and applying rules to it. Most of the differences in AI architectures is the organization of how you process those rules.
To quote Brian Reynolds (GDC 2004), "rand(1..3) is a perfectly valid starting AI". Obviously it can get tons more complicated than that. Theoretically, however, all AI tends to boil down to looking at the world state and applying rules to it. Most of the differences in AI architectures is the organization of how you process those rules.
But "learning" is not what game AI does. And it REALLY gets you in trouble from a design standpoint when it is attempted.
(Do I really need to keep typing "game AI" every time instead of "AI" on a message board devoted, by its very nature, to "games"?)