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Down voting others reduce my rep?

Started by
14 comments, last by Hodgman 10 years, 8 months ago
I just down voted a pretty abusive post, but my rep went down. Why is that?
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It's by design. To stop people from giving downvotes too frequently/easily. After a few days you will have regained these points.

Just to make sure I understand - everytime I downvote something it reduces my reputation? Or only if the system detects an abuse?

Every time you downvote your rating goes down by 1. Every time you upvote it goes up by 1.

If a post is really abusive, report it instead and get +5 unless it is deemed to be spurious! (Dunno what happens then, I think you lose 10 for net -5?)

EDIT: I think there is a limit to how many posts you can up or downvote a day, I'm stingy so I don't know.

"Most people think, great God will come from the sky, take away everything, and make everybody feel high" - Bob Marley


Every time you downvote your rating goes down by 1

Strictly from UX POV - isn't that a poor design choice? Let's say I thought an answer was wrong - shouldn't I downvote it?

Or am I missing what the downvote if for?

I think you kind of get a point taken away to avoid abuse of the system. If there were no points taken away, there would probably be more negative votes. But since you get a point taken away for a negative vote, it makes you think harder about it - so in a perfect world, people will only vote down a post if it's truely bad, because they don't want their own points taken away. But if a post is truely bad, I suppose it is worth rating down and losing a point.

Since I think most people here deserve ratings in the positive, and since there would probably be a lot less positive points among members if negative rating was encouraged and people were getting rated down as much as they were up, I think the system is fine the way it is.

Good point, makes perfect sense


Every time you downvote your rating goes down by 1

Strictly from UX POV - isn't that a poor design choice? Let's say I thought an answer was wrong - shouldn't I downvote it?

Or am I missing what the downvote if for?

It's not a poor design choice. For example, StackOverflow does it as well (though they don't give you a +1 for up-voting someone else).

If an answer is wrong, or as the mouse-over text states: "Not useful and does not improve the conversation" then yes, you should vote it down. You sacrifice a rep point for the greater good. You can easily earn that 1 point back by either up-voting someone else or just by logging in daily (you get +1 for each day you log into GDnet).

Some people go on a down-voting spree, and the fact that you have to sacrifice a rep point to down-vote helps to deter abuse of the system. If someone decides to abuse the system anyway and go on a down-voting spree, then at least they lose some rep for their abuse as well.

Losing a point every once in awhile for a deserved down-vote really isn't a bad thing.

Edit: I was typing this while you replied.

[size=2][ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]


Every time you downvote your rating goes down by 1

Strictly from UX POV - isn't that a poor design choice? Let's say I thought an answer was wrong - shouldn't I downvote it?

Or am I missing what the downvote if for?

The tooltip on the downvote button says "not useful and does not improve the conversation". A wrong answer can, in fact, be useful and improve the conversation since it opens up for more interesting discussions on the topic.

So no, the downvote is not for wrong answers. It is for useless answers.

I'm wondering if the -1 really is useful after all? I've no problems with it personally (as has been said, I'll log on tomorrow and get it back) but thinking about it, a good member of the forum isn't going to go on a wild downvote spree, so it doesn't serve it's purpose there. A bad member isn't, I think, going to give two hoots about losing rep anyway, so can it be called a deterrent in that case?

Direct3D has need of instancing, but we do not. We have plenty of glVertexAttrib calls.

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