🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

A different MM debugging method

Started by
0 comments, last by Qoy 24 years, 5 months ago
On my old computer, I was using a monochrome card, and the monochrome debugging engine that came with Windows Game Programming for Dummies, and it was great, worked well, and got me out of a bunch of problems. Then, when I got a new computer, it didn''t have any ISA slots (I know, I probably should have exchanged it, and it was a pretty stupid idea to keep it with no ISA slots, but oh well) so I couldn''t use the monochrome monitor any more. I got a fairly cheap VGA card to use with multiple monitors, and this was before I knew that Windows could only support some cards for MM support, so it didn''t work, and I took it back. Now, I have a few questions: First, where can I get a list of the cards Windows does support? Second, I have read on this board about how lots of people are having problems with MM debugging, and it seems like it''s sort of a pain. So I was thinking, is it possible to install a second monitor, and open up a console window on it, and redirect printf() output to it or something? That would accomplish basically the same thing as the monochrome debugging did, and that would be pretty cool. Thanks for the help! ------------------------------ Jonathan Little invader@hushmail.com http://www.crosswinds.net/~uselessknowledge
Advertisement
The monochrome debugging code you mention is also available as the article ''Xtreme Debugging'', at: http://www.gamedev.net/reference/programming/directx/article590.asp

Highly recommended, especially given how cheaply monochrome adapters/monitors can be picked up these days.

This topic is closed to new replies.

Advertisement