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Garbage Collection Bug

Started by
1 comment, last by WitchLord 10 years, 3 months ago

The following script will fail to release one Leaker object.


int g_int;
class Leaker
{
  Leaker@ Foo()      { return this;  }
  Leaker@ Bar()      { return this;  }
  Leaker@ Goo()      { return this;  }
  Leaker@ opDiv(int) { return this;  }
  int& Car()         { return g_int; }
}

void main()
{
    Leaker x;
    x.Foo().Goo() / x.Foo().Bar().Goo().Car();
}

I haven't been able to find the specific bug yet. It is quite touchy. Changing the prototype from "int& Car()" to "int Car()" will avoid the bug. Also, removing or adding a Foo, Bar, or Goo call to or from the denominator of the main expression will avoid the bug.

If I run the above script in your test project, I get the following output.

(0, 0) : Error : Object {8}. GC cannot destroy an object of type '_builtin_objecttype_' as it can't see all references. Current ref count is 1.

(0, 0) : Info : The builtin type in previous message is named 'Leaker'

It looks like the compiler is improperly ordering FREE codes.

void main()

Temps: 2, 3, 4, 5

Variables:
001: Leaker x
002: Leaker {noname}
003: Leaker {noname}
004: Leaker {noname}


- 13,2 -
0 5 * SUSPEND
1 5 * VarDecl 0
1 5 * CALL 39 (Leaker@ Leaker())
3 5 * STOREOBJ v1
- 14,2 -
4 5 * SUSPEND
5 5 * PshVPtr v1
6 6 * CALLINTF 41 (Leaker@ Leaker::Foo())
8 5 * STOREOBJ v2
9 5 * PshVPtr v2
10 6 * CALLINTF 42 (Leaker@ Leaker::Bar())
12 5 * STOREOBJ v4
13 5 * FREE v2, 2873960
15 5 * PshVPtr v4
16 6 * CALLINTF 43 (Leaker@ Leaker::Goo())
18 5 * STOREOBJ v2
19 5 * FREE v4, 2873960
21 5 * PshVPtr v2
22 6 * CALLINTF 45 (int& Leaker::Car())
24 5 * RDR4 v5
25 5 * PshV4 v5
26 6 * PshVPtr v1
27 7 * CALLINTF 41 (Leaker@ Leaker::Foo())
29 6 * STOREOBJ v2
30 6 * PshVPtr v2
31 7 * CALLINTF 43 (Leaker@ Leaker::Goo())
33 6 * STOREOBJ v3
34 6 * FREE v2, 2873960
36 6 * PshVPtr v3
37 7 * CALLINTF 44 (Leaker@ Leaker::opDiv(int))
39 5 * STOREOBJ v4
40 5 * FREE v3, 2873960
42 5 * FREE v2, 2873960
44 5 * FREE v4, 2873960
- 15,2 -
46 5 * SUSPEND
47 5 * FREE v1, 2873960
49 5 * 0:
49 5 * RET 0

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It has the looks of a case where the compiler is incorrectly reusing a temporary variable while compiling the expression operands.

I'll look into it.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

I've fixed this problem in revision 1889.

Thanks,

Andreas

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

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