🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

So I'm trying to replicate something

Started by
3 comments, last by Calva 10 years, 1 month ago

So I've decided to start looking around to try and find help on this little project I have.

For the longest time I've wanted to recreate the filter that's used to obtain this effect.

http://www.mediafire.com/listen/d312221dcx4cdq2/17701_bwtra_058.wav

The sound itself is from the game [Prototype], it's one of the bits of dialogue the various Blackwatch soldiers say during gameplay. I'm not really well versed in editing audio, but I can definitely tell there's a distortion filter in there as well as numerous other effects, but that's the problem. I'm not entirely sure what all has been done to create the sort of effect that their voices have.

If anyone here has any ideas or pointers that could help me nail the effect to replicate this radio effect, I would be deeply grateful.

Advertisement

Is it close enough (listen to part three)?

https://soundcloud.com/grogon/obama-voice-sfx/s-RjCkp

If yes, then you are on the right way. First you need to distort the voice. Next cut high and low frequency according to you taste. And there you go.

ps: if you resample it through 8kHz you will be even closer.

♫♪♩♫ sound effects ♦ music ♦ for games ♫♪♩♫

Thanks for replying. What you got there is pretty close. But it's still missing a sort of muffled effect? That's been the hardest part for me to get. I've gotten about as far as you did, but there's a very bassy muffled effect to it I can't quite pinpoint, and that's where I've been stuck at.

Another thing about this, I actually emailed the sound director of the game, Scott Morgan. I asked him how exactly he ended up creating the effect he used for their radios. Unfortunately he was no longer employed with the company that actually developed the game, so he didn't have access to his original files, however he pointed me to a VST plug-in called Speakerphone by Audioease. Turned out my cousin had a copy of that, so I have the plugin, but I still can't really figure out the chain of effects Scott used.

I feel as though if I had a better ear for catching effects,I could land this right on the nail. Feels so close, yet so far, quite irritating.

You need to find right set of parameters of effect (which needs a bit of patience) and the right order. For example try apply

  1. highpass filter
  2. distortion
  3. resample it to 8000 Hz
  4. upsample it to 44 kHz (or whatever frequency you need)
  5. lowpass filter/equalizer if needed

and you get slightly different effect https://soundcloud.com/grogon/sound-design-obama-voice-into/s-olyOb

Instead steps 3 and 4 you can use one of (many) free vst effects like this http://www.toneboosters.com/tb-timemachine/ with proper settings.

The result also depends of the way you record your voice and the voice itself. You can show that you got of your experiments.

ps: In the original sample you posted there are occasional clicks which are caused by waveform clipping. I actually don't like it but if you are after this then clip your voice sample.

♫♪♩♫ sound effects ♦ music ♦ for games ♫♪♩♫

This one might be a bit more simple. Same idea, but slightly different. I could try doing this instead.

http://www.mediafire.com/listen/luckv1fqgl4gax8/test.wav

This topic is closed to new replies.

Advertisement