🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Loading binding data

Started by
9 comments, last by _Engine_ 9 years, 9 months ago

This syntax is not acceptable.

First reason - we use flash binding model and we can't do worse because we planned to release public version of IDE.

Second - currently if we accessed to non exist widget in script then we get compile error.

Third - we planned to add auto complete feature in our script editor. With suggested syntax auto complete wouldn't work correctly.

This topic is closed to new replies.

Advertisement