I think that the title is rather self-explanatory, but I'll elaborate bit more on what I mean.
A goal of mine ever since playing narrative heavy games is to somehow implement 'my ideas' into a game, while also showcasing what I currently believe to be workable ideas. As I've said in my previous botched thread, I've almost completed a BA in the subject and am likely going to finish a Master's Degree by the middle of next year. I'm 21 (soon to be 22) and will be 23 by the time I'm done with the MA, assuming it eventuates. If this is at all relevant, I'm working on a senior pages that should be anywhere from 80 pages to 100 by the end of this semester.
Of course, everybody has ideas they'd like to actualize. Compound this with the fact that in general philosophy is pretty much all about having ideas (or rethinking what it means to have them which in and of itself is an idea). I've posted a few narrative/game design ideas in other threads, but I'm acutely aware of the practical difficulties appending to the situation at hand- an idea is just that- an idea. Though if I had to say so, the fields I am most interested in are:
- Game Design, Mechanics and Systems, planning.
- Plot conceptualization, storyboarding, development in this regard- especially plots that reflect my interests without becoming tedious.
I've already done some work on a design document and I'm following the advice of others with it.
My question then is whether or not these interests are actually somehow useful to game development, or if they somehow lend me a skillset that the game design community is in need of or could find use for. Of course, it's all ultimately down to whether or not you know how to use these skills but it's like that with anything you can think of (grit is the important variable) but is there a conceivable way in which my skillset in these disciplines might come in handy for game development?
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*I think this is a better thread than the last because it seems more incisive. Thanks for any and all advice!