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Custom Digital Graffiti

Started by
1 comment, last by GameGraff 9 years, 3 months ago
[background=#eeeeee]Hello there![/background]

[background=#eeeeee]I am totally new to Gamedev.net and don't know if this is the appropriate place to start this thread or if it's appropriate in the first place. If not; feel free to move or remove this thread.[/background]

[background=#eeeeee]I am an (digital) illustrator with a long history in graffiti. A while back I started doing digital graffiti pieces, mostly for fun. I'm too old to be running around with spraycans:) In my opinion a lot of in-game graffiti is quite bad and I'd like to find out if there is a need for custom, digital, realistic graffiti so I thought I'd ask a bunch of people that know their stuff:)[/background]

[background=#eeeeee]The totally crappy elevator pitch would be something like this:[/background]

More often than not graffiti in games, quite frankly, suck:) This is understandable as game artists are no graffiti artists (as I am no game artist) but it often results in weird and unrealistic graffiti due to a lack of understanding of the materials used, logical placement, surface on which the art is applied and era in which the art was made.
Granted that in-game graffiti is mostly an atmospheric tool, games could benefit from accurate graffiti as credibility is often a goal in game design. The graffiti you see on shutters is different than graffiti you see in legal spots. Silver burners, tags, throwups and wildstyles all have their logical (and totally illogical) placement. On top of that every country, every city, every decade has it’s own unique style. Very confusing, I know:)
And this is where I come in! I am an digital illustrator with a long history in graffiti. I create realistic, digitally drawn, alpha channeled, high resolution and, most importantly, custom graffiti with deep knowledge of materials, surface and logical placement.
Custom graffiti can be an awesome way to add easter eggs, hints, company names and overall realism and atmosphere to your scenes so drop me a line if you are interested!



[background=#eeeeee]Check out some of my stuff at:[/background]


http://www.thijmengeluk.nl/404253/gamegraff


[background=#eeeeee]I'd like to know what you think. Too much hassle, not important enough or usefull?[/background]

[background=#eeeeee]Cheers,[/background]

[background=#eeeeee]Thijmen[/background]




[background=#eeeeee](I didn't post this in Classifieds because this post is more a question than a proposal but feel free to move)[/background]
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As a 3D artist I use a lot of graffiti in my artwork to give it a worn or urban look. The reason most of the graffiti I used is bad(and it really is), because most of the day to day graffiti is bad and most of what I use is edited photos.

I have little to no knowledge of graffiti and most of my clients have even less, so using photos from real life looks realistic and nobody complains. So I believe there is very little demand for good graffiti.

Now it's not that I belief there is no use for graffiti. I like your work and I know game developers would love to use graffiti that is tailored to there needs, some kind of unnerving writing on the wall of a abandoned city is a very good way to set a mood.

The thing is that if you intent to sell it you will have to be great at marketing, that developers will choose you over the free products thy can get.

A simple way for you to make money from your work would be to sell it at a gaming market place.

If you intend on selling it yourself then you will need more than graffiti, you could add other kinds of stencils that will draw in artists and developers.

You can advertise your graffiti by making a game focused on graffiti, showing developers how thy could improve there games with your work.

If you are looking to sell yourself you will need more than graffiti.

I am willing to bet that no developer is willing to pay a salary for a graffiti specialist, not when less than five percent of players will ever notice that something is wrong with the graffiti.

Hey Scouting Ninja.

Thanks for the reply and aswering my questions! The things you point out are solid. I'm not specifically looking to get my foot in the door in the gaming industry as my job as a illustrator keeps me busy enough. I do love to do (digital) graff and am looking for ways people can put them to use. I'll look into gaming market places and adding some diversity to my 'portfolio' Thanks for the advice!

Cheers,

GG

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