I'm the Lead Developer on "Karaski: What Goes Up..." an open-ended, story-driven investigation onboard a damaged Airship; find the saboteur, or risk becoming suspect! Deus Ex meets Clue with a bit of Telltale.
Over the course of development it became clear the graphics of the game needed to be significantly reworked. My blocky programmer art wouldn't do! But the problem was: while I had budget to create missing assets and do some touch ups, I did not plan to completely overhaul it.
But in the end I found a way to vastly improve the look of the game while still staying within my (slightly increased) budget range. Just wanted to share my recent blog posts with All The Tips and explanations of how we managed it.
Hope this is some useful food for thought for all you other Indie Devs
![:) smile.png](http://public.gamedev5.net//public/style_emoticons/default/smile.png)