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MessageBoxes in Fullscreenmode, which function should I use?
Hello,
I have some problem with MessageBoxes, when my game is running in fullscreen mode the MessageBox() function isn´t shown on the screen, which function I should use for that? Have asked the SDK for that haven´t found anything relevanted.
I had this problem. You could try calling MessageBox() with the MB_TOPMOST flag or make sure you arent using NULL as the windows handle. I think this fixed my problem although it was a while ago and i dont tend to use messageBox() much anymore so i might be wrong.
Hope Ive helped
Hope Ive helped
Write a function that you can call to dump a message to a text file. That is what a lot of people do.
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"I''m a decorated astronaut, I don''t make those kind of mistakes."
"Oh now wait a minute. Look I''ll show ya. I''ll enter the same calculations using what we like to call ''The Right Way''."
-Rem
Zirem Software
------------------------------
"I''m a decorated astronaut, I don''t make those kind of mistakes."
"Oh now wait a minute. Look I''ll show ya. I''ll enter the same calculations using what we like to call ''The Right Way''."
-Rem
Zirem Software
quote: Original post by Remnex
Write a function that you can call to dump a message to a text file. That is what a lot of people do.
------------------------------
"I''m a decorated astronaut, I don''t make those kind of mistakes."
"Oh now wait a minute. Look I''ll show ya. I''ll enter the same calculations using what we like to call ''The Right Way''."
-Rem
Zirem Software
FlipToGDISurface() is the right function, have heard that from an other programmer, and it seems to be working, thanks to you all.
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