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How to generate a grid for a 3D game?

Started by
-1 comments, last by lucky6969b 8 years, 10 months ago

I need to build a grid auxiliary to the normal navigation mesh.

* For 1 or more than 1 unit radius

* Aligning to obstacle boundaries

* may be built offline (built from the navigation mesh?)

Are there any good tutorials on how to go about doing that?

Thanks

Jack

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