Hello,
I would like to know more about How Captain Tsubasa Vol. II AI works so i would like someone to guide me through this to learn more about AI and Game Programming ?
What is Captain Tsubasa Vol. II:
it is a continuation of the "Cinematic Soccer" series of games started on the Famicom. Released in 1990 byTecmo this game is fairly similar to its predecessor but with some slight graphical improvements. It was also the last Tsubasa game to be released on the Family Computer with the series moving to the Super Famicom two years later.
Game Reference:
Player Properties:
- Stats
Stamina, Dribble, Pass, Shoot, Tackle, Block, Cut.
- High " when the ball of the ground ":
Trap, Shoot, Thru, Clear, Compete.
- Low " when the ball on the ground ":
Trap, Shoot, Thru, Clear, Compete.
GoalKeeper Properties:
- Stats
Stamina, Catch, Punch, Stop Dribble, Stop Shoot.
- High " when the ball of the ground ":
Jump.
- Low " when the ball on the ground ":
Jump.
Note: Each property will have it own point ( number ) where this point actually will be taken
from Stamina points that mean if the Stamina is zero point the player won't be a good benefit.
How The Game Works:
- First Case: When you face an opponent player on the ground and you have the ball
you will face him with 4 options: Dribble, Pass, Shoot, 1-2 Pass.
- Second Case: When you face an opponent player of the ground and you have the ball
you will face him with 4 options: Trap, Pass, Shoot, Thru.
- Third Case: When you face an opponent player on the ground and he has the ball
you will face him with 4 options: Tackle, Pass Cut, Block, Wait.
- Fourth Case: When you face an opponent player of the ground and he has the ball
you will face him with 4 options: Mark, Pass Cut, Clear, Wait.
What Is The Questions:
1) When the player have the ball and Shoot directly to the goalkeeper How we can manage
to know if the goalkeeper will catch the ball or not ?
2) In all Cases How we can manage to know if the player will overcome the opponent player or not
For example when the player face opponent on the ground and you have the ball and choice to
Dribble where the opponent choice to Tackle i don't thing only point for each choice alone will determent
wither you bypass the opponent or the opponent will take the ball from you ?
I need some one to explain to me in details how i can manage to solve this problems and i will try my best to
do this steps in actual game work using Adobe Animate as starter to understand how things work.
Regards,
Fahad S. Aldaferi