Hello, my name is Mark. I'm hobby programmer.
So recently,I thought that it's good idea to find people to create a full 3D engine. I'm looking for people experienced in scripting 3D shaders and implementing physics into engine(game)(we are going to use the React physics engine).
And,ye,no money =D I'm just looking for hobbyists that will be proud of their work. If engine(or game) will have financial succes,well,then maybe =D
Sorry for late replies.
You should give more information if you want to try to recruit people.
I mostly give more information when people PM me,but this post is REALLY short,even for me =D
So here's few more points:
- Engine will use openGL and SDL for graphics.
- It will use React3D physics library for physics simulation.
- Engine(most probably,atleast for the first part) won't have graphical fron-end,it will be a framework .
- I think final engine should be enough to set up an FPS in a couple of minutes.
A bit about my self:
- I've been programming for 7 years total. I learned very slowly it as "secondary interesting thing" for like 3 years, but then began to script more seriously.
- My primary language is C++,which we are going to use for the engine.
- Yes,I did 3D graphics with physics simulation before.
- No, my portfolio isn't very impressive. I'm working on that
- No,I wasn't employed officially.
If anybody need to know more PM me.