There is a particular style of art that I would like to use in my games, but I can't manage to pull off.
Here's a really good sample of what I want to be able to do:
https://orig00.deviantart.net/4955/f/2010/098/8/c/texture_by_torbak.jpg
It's a hand-painted style, somewhat cartoonish but still containing detail.
But my attempts to paint such a texture result in a lot of solid-color blobs. I can't ever seem to convey shape without drawing an outline.
I know I can't expect this to be "easy" but I can't ever quite get a grasp on what I need to do to my drawings to get them to look right.
I feel as if I am missing out on some sort of technique or tool, or maybe some sort of fundamental understanding. I would greatly appreciate it if anyone knew of a good tutorial I could follow so that I could practice these skills.
🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
I am looking for this tutorial (2D art)
You might check out the polycount wiki for hand-painting stylistic textures. Googling for hand-painted and stylistic texture tutorials might net you a few additional forum threads and/or articles. Try polycount, zbrushcentral, blenderartists, etc...
Edit: Might check this mini-tute thread by an artist working on one of the World of Warcraft expansions. Has a whole bunch of neat images to look at, plus some tutorial discussion later. WoW artists are always fantastic resources for learning about stylistic textures.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement