🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Generating light maps, light baking, using a render farm

Started by
0 comments, last by Doggolainen 5 years, 6 months ago

Hi,

I wish to generate light map textures for objects in my scene containing ambient occlusion and global illumination.

Currently I can do this in 3D Max, but it is taking too long on my single computer for this to be feasible. 

Does anyone know any rendering farms that supports this (light baking)? I checked "Rebusfarm" and they did not support this feature.

Any help appreciated,

Doggolainen

This topic is closed to new replies.

Advertisement