Hi all!
Mini update:
- rotate manipulator
- temporal anti-aliasing
-debug buffers viewer(final frame, normal, ligths,..)
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Hi all!
Mini update:
- rotate manipulator
- temporal anti-aliasing
-debug buffers viewer(final frame, normal, ligths,..)
First release 0.1! PBR materials (albedo, roughness, metallness, normal map), manipulators, picking, game object hiearachy; customizing environment: HDR, atmosphere; temporal anti aliasing; support png, jpg, fbx. https://github.com/frame-r/RenderMaster/releases
In your library, do users have to code GLSL manually if they want advance custom features like Line-Stroke/Toon effect?
??
Amazing.
Im a newbie (in fact, I have only been exposed to Opengl programming for half a month) Can I try to learn it?
Promit said:
Neat! Maybe some shadows next?
Hi! Shadow have low priority for me:(
hyyou said:
In your library, do users have to code GLSL manually if they want advance custom features like Line-Stroke/Toon effect?
@hyyou Hi! Users might write own shaders in native hlsl. For running shader you can see Render.cpp for example. In fact I don't have a good API yet.
atom-l said:
??
Amazing.
Im a newbie (in fact, I have only been exposed to Opengl programming for half a month) Can I try to learn it?
Hi! What does learn means?? I removed OpenGL support some time ago, now DirectX 11 only is supported. You can freely learn my engine, and contribute if you want.