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Yet another graphic engine

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16 comments, last by lukash 4 years, 2 months ago

Hi all! 

Mini update:

- rotate manipulator

- temporal anti-aliasing

-debug buffers viewer(final frame, normal, ligths,..)

Video_2019-08-10_031548.gif

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First release 0.1! PBR materials (albedo, roughness, metallness, normal map), manipulators, picking, game object hiearachy; customizing environment: HDR, atmosphere; temporal anti aliasing; support png, jpg, fbx. https://github.com/frame-r/RenderMaster/releases

Neat! Maybe some shadows next?

SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.

@lukash

In your library, do users have to code GLSL manually if they want advance custom features like Line-Stroke/Toon effect?

Ofline rederer added! WIP

??

Amazing.

Im a newbie (in fact, I have only been exposed to Opengl programming for half a month) Can I try to learn it?

Promit said:

Neat! Maybe some shadows next?

@promit

Hi! Shadow have low priority for me:(

hyyou said:

@lukash

In your library, do users have to code GLSL manually if they want advance custom features like Line-Stroke/Toon effect?

@hyyou Hi! Users might write own shaders in native hlsl. For running shader you can see Render.cpp for example. In fact I don't have a good API yet.

atom-l said:

??

Amazing.

Im a newbie (in fact, I have only been exposed to Opengl programming for half a month) Can I try to learn it?

@atom-l

Hi! What does learn means?? I removed OpenGL support some time ago, now DirectX 11 only is supported. You can freely learn my engine, and contribute if you want.

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