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Unity with no programming, how high is the ceiling?

Started by February 08, 2019 04:00 PM
6 comments, last by FatPugStudio 5 years, 7 months ago

I'm curious about getting into learning a game engine and I'm worried that I'll feel underpowered because of my desire to do zero programming. How limited will I be? Is there real potential? Is it uncommon to try to make a game with Unity without learning programming?

16 minutes ago, Touchmybow said:

I'm curious about getting into learning a game engine and I'm worried that I'll feel underpowered because of my desire to do zero programming. How limited will I be? Is there real potential? Is it uncommon to try to make a game with Unity without learning programming?

If you don't intend on learning C#, you're going to be stuck using whatever you can find on the asset store.

Playmaker is something to look into: https://assetstore.unity.com/packages/tools/visual-scripting/playmaker-368

There is uScript which adds the element of visual scripting as well: https://assetstore.unity.com/packages/tools/visual-scripting/uscript-professional-1808

There are other Visual Scripting tools as well: https://assetstore.unity.com/categories/tools/visual-scripting

This is all I can suggest if you plan on sticking with Unity without getting deep into programming.

Programmer and 3D Artist

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If you go the Unreal route you can use Blueprints (which are, in fact, programming but presented in a visual fashion for non-programmers) and it's certainly possible to create impressive games with Blueprint. I understand Unity are working on a similar system but it's not available yet.

There are also things like GameMaker and RPGMaker that are also designed to be accessible.

13 minutes ago, Irusan, son of Arusan said:

I understand Unity are working on a similar system but it's not available yet.

See my post above... People are already using Visual Scripting in Unity.

Regarding this: https://unity3d.com/make-a-game-in-unity-without-programming

Programmer and 3D Artist

These are third party tools though, aren't they? Rather than an official Unity affair? Are they well supported? Bug free? Etc?

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An off-topic and inflammatory reply has been hidden.  I would ask that everyone please keep any further replies on topic.

@Devi: I split off your question into its own topic which you'll find here:

You'll likely get more/better responses with it not mixed it with a different question. :)  I also moved a reply from Kavik Kang along with it as it was a response to your question - but I would caution you to keep in mind that beyond the first line, the rest is the opinion of someone who is bitter with and has not managed to find success within the video game industry, and not necessarily objective fact.

- Jason Astle-Adams

On 2/8/2019 at 5:00 PM, Touchmybow said:

I'm curious about getting into learning a game engine and I'm worried that I'll feel underpowered because of my desire to do zero programming. How limited will I be? Is there real potential? Is it uncommon to try to make a game with Unity without learning programming?

You will need to learn at least a bit of programming even if you use visual scripting solutions. I am making my game in Playmaker (much faster for me than to code), but i found some things limiting after a while so i started coding my own actions (set of predefined scripts laid out in a GUI manner via connectable nodes) and i enjoy it, i can shape the workflow to my style. That said, i'm afraid you won't be able to make a complete game without SOME programming knowledge that you'll acquire along the way.

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