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ray casting game
This formula is probably pretty accurate:
ChanceOfCompletingGame = Experience/(GameTypeDifficulty^2)
![](smile.gif)
I would suggest you start with a somewhat simpler game if you are a newbie. There are some good articles on this topic on this website.
Notwen
ChanceOfCompletingGame = Experience/(GameTypeDifficulty^2)
![](smile.gif)
I would suggest you start with a somewhat simpler game if you are a newbie. There are some good articles on this topic on this website.
Notwen
quote: Original post by Notwen
This formula is probably pretty accurate:
ChanceOfCompletingGame = Experience/(GameTypeDifficulty^2)
I would suggest you start with a somewhat simpler game if you are a newbie. There are some good articles on this topic on this website.
Notwen
Yeah!
I already made a tic tac toe game!
and its good!
Well i am not planinig to do a game, now, just 3d engine, then the game
Download id Software''s Wolfenstien source code and take a look at it. You should be able to find all the formulas you need in there.
I think the code''s available in the code vault, or via id Software''s FTP site.
Mason McCuskey
Spin Studios - home of Quaternion, 2000 GDC Indie Games Fest Finalist!
www.spin-studios.com
I think the code''s available in the code vault, or via id Software''s FTP site.
Mason McCuskey
Spin Studios - home of Quaternion, 2000 GDC Indie Games Fest Finalist!
www.spin-studios.com
Tigerman: don''t make fun! Battleship was the first game project I actually completed (in Pascal, nonetheless). Even had advanced computer AI. =)
Tigerman: don''t make fun! Battleship was the first game project I actually completed (in Pascal, nonetheless). Even had advanced computer AI. =)
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