On 7/8/2019 at 10:07 PM, ElvenNeko said:
That's a list of lead designer's task, i supose (and some of it are certainly meant for other professions), but what of this junior does?
No, it's a list of all the things a designer may do. A junior could do some or all of those.
On 7/8/2019 at 10:07 PM, ElvenNeko said:
Do they spent averagely 70 hours per week on gaming? That all gives more expirience than any theorycrafting.
I'm afraid "I play a lot of games" isn't a job qualification, sorry.
On 7/8/2019 at 10:07 PM, ElvenNeko said:
If there were no pc games before - you can count it as a new ip.
No, that's not what IP means. It's about brand recognition and goodwill. It's about interest from the press and from potential audiences.
On 7/8/2019 at 10:07 PM, ElvenNeko said:
Kojima, by the way, is a good example of how one act of trust from Konami could change the writer's fate - if they never listened to his ideas just as nobody wants to listen to mine, MGS might as well never exist.
He started at the bottom as a designer - not someone just pitching random ideas from the outside.
On 7/8/2019 at 10:07 PM, ElvenNeko said:
That's how a good tech solves a lot of problems you mentioned above - they just made an engine that can handle anything they want to.
It doesn't solve the problems, just reduces them. Everyone knows that the CD Projekt Red team have had to work ridiculous overtime to get the games out of the door.
On 7/8/2019 at 10:07 PM, ElvenNeko said:
You realize that it wasn't even a developer's fault, let alone writer's?
It doesn't matter whose fault it is. What matters is commercial viability.