🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

How do I find a studios to get job experiences from?

Started by
4 comments, last by GeneralJist 3 years, 8 months ago

I have learned C++ for 1 year, learnt C# when I was using Unity, and I have now 1.5 years experience of using Unreal Engine, 3 years of experiences of using blender, I am learning the skull structure in order to know how to create a human like character from scratch.

I am now building up my own game, I wonder if there are any chance that I can get some experiences from some studios now, or after I finished my game and published it.

Advertisement

tommylau00 said:
How do I find a studios to get job experiences from?

Use these two sites:

http://www.gamedevmap.com

http://devmap.gamesmith.com

And read these articles:

http://sloperama.com/advice/m84.htm

http://sloperama.com/advice/jobapp.htm (geared primarily towards aspiring designers but it also applies to your aspirational path). Do you have a 4-year university degree?

-- Tom Sloper -- sloperama.com

@Tom Sloper no, i dont have any degrees, it is my passion and i rather invest my money than to pay the overpriced tuition fees.

I dont need salary, i just want to know exactly what i need to improve on by joining a studio and try out my skills.

tommylau00 said:
no, i dont have any degrees

Then (depending on what country you live in) it is very unlikely you will be hired at a game studio.

tommylau00 said:
I dont need salary

Perhaps you would like to try hobby development, then.

tommylau00 said:
i just want to know exactly what i need to improve on by joining a studio and try out my skills.

No studio brings in people to try out their skills. Your quest for job experience has high barriers. You would be better advised to try your hand in hobby development. Based on what you've written so far, your chances of being hired by a professional game studio are very slim. If you've been self-teaching for 1.5 years, you have more than 2.5 more years to go. And you'll need more than one incomplete game in your portfolio.

-- Tom Sloper -- sloperama.com

Sounds like you have a portfolio of sorts.

your best bet is to finish your game and try and get notoriety from that.

How long have you been working on your game?

Our company homepage:

https://honorgames.co/

My New Book!:

https://booklocker.com/books/13011.html

This topic is closed to new replies.

Advertisement