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Angelscript 2.34.0 on PSP Build Advice

Started by
2 comments, last by Oorin7 4 years, 1 month ago

I'm resurrecting an older project that was written for the PSP. I wanted to convert it from a pure C++ engine to a scripted one. When testing integration with Angelscript, I can't get past the samples. I'm nearly positive it boils down to the build. I'm missing a setting/define/flag or something of the like. If possible could I get a pointer in which direction to look?

The error occurs in the scriptstdstring.cpp file when the “Include” sample calls RegisterStdString(engine). This happens when building on Linux or in Cygwin. The only changes I've made to the sample project was adding the necessary boilerplate to get the executable to load on the PSP and converting the iostream functions to printf's to use the PSP debug print. I've tried to include everything I could think of that might be useful below. Please let me know if I can provide anything else.

Angelscript SDK Version 2.34.0 compiled as a static library

gcc version 9.3.0 (GCC) with -fexceptions -fno-rtti -std=c++17

Error Description:
Failed in call to function ‘RegisterObjectMethod’ with ‘string’ and ‘string &opAssign(float)’ (code: asALREADY_REGISTERED, -13)

Output from asGetLibraryOptions:
AS_USE_DOUBLE_AS_FLOAT AS_NO_THREADS AS_NO_THISCALL_FUNCTOR_METHOD AS_MIPS

Standard Defs:

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#define __ATOMIC_CONSUME 1
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#define __SACCUM_IBIT__ 8
#define __GCC_ATOMIC_LLONG_LOCK_FREE 1
#define __FLT32X_MIN__ 2.2250738585072014e-308F32x
#define __LDBL_DIG__ 15
#define __FLT_DECIMAL_DIG__ 9
#define __UINT_FAST16_MAX__ 0xffffffffU
#define __GCC_ATOMIC_SHORT_LOCK_FREE 2
#define __INT_LEAST64_WIDTH__ 64
#define __ULLFRACT_MAX__ 0XFFFFFFFFFFFFFFFFP-64ULLR
#define __UINT_FAST8_TYPE__ unsigned int
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#define __ULACCUM_FBIT__ 32
#define __QQ_IBIT__ 0
#define __cpp_init_captures 201304
#define __ATOMIC_ACQ_REL 4
#define __ATOMIC_RELEASE 3

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The error means the method ‘string::opAssign(float)' is already registered. This is probably due to AS_USE_DOUBLE_AS_FLOAT used on PSP. This flag means that the token ‘double’ should be treated as ‘float’.

Modify the scriptstdstring.cpp to remove the following lines:

Line 790: r = engine->RegisterObjectMethod("string", "string &opAssign(double)", asFUNCTION(AssignDoubleToString), asCALL_CDECL_OBJLAST); assert( r >= 0 );

Line 791: r = engine->RegisterObjectMethod("string", "string &opAddAssign(double)", asFUNCTION(AddAssignDoubleToString), asCALL_CDECL_OBJLAST); assert( r >= 0 );

Line 792: r = engine->RegisterObjectMethod("string", "string opAdd(double) const", asFUNCTION(AddStringDouble), asCALL_CDECL_OBJFIRST); assert( r >= 0 );

Line 793: r = engine->RegisterObjectMethod("string", "string opAdd_r(double) const", asFUNCTION(AddDoubleString), asCALL_CDECL_OBJLAST); assert( r >= 0 );

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

@WitchLord Thanks! It seems so obvious now. I very much appreciate the help - and the great library.

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