I have a game on Steam, it has a Demo.
From what I understand, most people who download the Demo, will also wish list.
I see this because the number of unique users is almost identical to the number of wishlisting.
Now, I want to see… what are the indicators that a game is on the right track to be successful on launch day.
I have the impressions graph, and the visits graph.
So I am guessing the impression graph is the number of people that the game app appeared in their page, not necessarily seeing it or noticing it.
And visits graph is the number of people who actually clicked or entered the game's store page.
So let's say the number of people who visit is about 15%-20% of the impressions.
Out of the visits, maybe 5% wishlist the game.
Are those numbers good?
I am not sure.
I don't do almost any promotion, I posted a bit in the Gaming Hub.
I also attented the Demo festival on Steam.
I think the Demo is doing a lot of good for this game, because the Demo seem to convince people to wishlist the game. That is my theory.
So, are my numbers good? Compared to others.
I also noticed a lot of developers do dev vlogging, and this way they gather a large gathering, so they have many fans that wishlist the game just from viewing their devlogging.
Should I do dev vloging? Stream development? On youtube? Can I stream deving on Steam?
The afordmentioned game:
https://store.steampowered.com/app/1292410/Golden_Fall_2/