Hello!
I am asking for help with terms, definitions and literature.
There is a flat 2D surface where units exist. Units vary in their bounding circle radius. They can travel around when issued an order.
I made a custom “pathfinding” algorithm - on collision unit walks 45 degrees of collidable object and resumes his movements toward target location. Whenever it hits something again it repeats the same dance.
It's not a viable solution. I looked into my old A* experiments, but it was a turn based thingy with single cell fields. Thus “grid” layout was a viable solution back then.
Is there a way to adapt A* to different sized units? What's passable for small unit may not be passable for a big one.
In grid example what if one unit took up space of four nodes. How do you calculate movement then.
Checked some guides online for “Navmesh” and “A*”, yet everything is lines and points, no tangible moving objects with actual movement issues.
Any responses/advices would be appreciated. At this point I do not know what I am looking for and thus drown in google search results.