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GPU-accelerated physics engine

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0 comments, last by chrxh 3 years, 8 months ago

Hi, I would like to announce my self-written 2D physics engine, which is able to simulate damage, bonding, heat dissipations and much more. The simulation code is written entirely in CUDA and highly optimized for large-scale real-time simulations of millions of bodies and particles. The following videos give you a first impression:

If you are interested in more artwork, source code or an installer for Windows binaries, you can have a look at GitHub: https://github.com/chrxh/alien

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