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New Engine/Framework/GUI libraries (C++)

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6 comments, last by skinmarquee 9 months, 4 weeks ago

Hi!

Any control freaks like me might be interested in my game libraries so I thought I'd post a brief post and link here. Please let me know if you have any questions, because I'm not sure what you want to know!

Basically Wedge (all these are working names) is intended to be a general purpose engine, it has a lot of cool capabilities for that but so far it's only been used for JRPGs. Wedge sits on top of Shim which is a C++ library that enhances SDL2 and adds many things. And TGUI is a simple GUI library (like a basic CSS kind of, in code.)

Together I've developed at least 5 games with this combination of libraries. Except for TGUI which is on version 6 and dates way back (but it's been rewritten.)

Anyway I know most people are using WSYWIG engines now but here's something somebody may be intersted in. See you.

https://github.com/troutsneeze/tgui6

https://github.com/troutsneeze/shim4
https://github.com/troutsneeze/wedge4

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Hi, I was just wondering what WSYWIG means. I Googled it but didn't come up with anything.

I typed it wrong I guess it's WYSIWYG what you see is what you get, more of things that have a whole workflow of editing and coding in 1 app.

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Ok I actually read it like that at first, but then noticed it was different.

Those things give me anxiety. I predate that type of thing… probably not the only one here using SDL2 or similar though.

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Yeah I predate them too, but I would probably use them if they matched better what I'm trying to do.

I like making a piece of art. The less you make the less of a unique artwork it is to me. Same as using Asset Shop things or whatever.

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