🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Dimetric/Isometric Tile Slicing (or cutting) from Rectangular Grid Space

Started by
1 comment, last by skinmarquee 9 months, 2 weeks ago

I'm currently working on a project that involves creating an isometric/dimetric tilemap within a 2D grid space. For optimization purposes, I'm looking into calculating the amount of empty or unused tile space within the 2D grid. Has anyone here ever come across or developed a formula or method for efficiently calculating this? If so, I'd greatly appreciate any insights.

Thanks!

Advertisement

Maybe if you calculate the dead area in a rectangle aside from the diamond you could just count them up.

None

This topic is closed to new replies.

Advertisement