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Hey! This works!
I was exploring fup´s CNeuralNet class, so that i would understand it, which i finally did...
Then I decided to take on a "mission"...To make TicTacToe with semi-intelligent NN''s...
I was playing around, making all those funcs which were needed, and guess what?? It worked!
They(2 of ''em) actually play TTT!
Perhaps not good, but they play!
I´m som proud
Anyway, would it improve the NN if i changed the number of layers to, say 10 and the number of neurons to say 81(now i have 1 layer with 9 neurons, 9 inputs and one output)...
Or perhaps i should make 9 outputs, and the one with the highest value is the "box to check"...
Cool - I was planning on trying the same thing sometime soon although I''ll most likely make a mess of it.
so could you point me to fup''s class/tutorial ?
so could you point me to fup''s class/tutorial ?
Sure: http://www.gameai.com/buckland.html
I´m considering making the TTT complete and putting it on Open Source...If it´s OK with fup that i use his CNeuralNet...
I´m considering making the TTT complete and putting it on Open Source...If it´s OK with fup that i use his CNeuralNet...
In general, more neurons means the NN has less ability to generalize to similar situations and is more optimized to a particular training set and basically incompetent outside of that training set.
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