Hi!
Just a quick question about how to apply a texture to a mountain...If someone can help me, I think I'll be grateful forever...
![](wink.gif)
It's for a game, and I've got to use the Unwrap modifier, I'm using a seamless texture, and right now, it's a real pain...The main reason is that if I apply a planar map to all my polygons, I've got problems because some polygons join with really strong angles, and it results in a distortion of the texture (it's a low-poly mountain).
And if I apply a planar map to each of the polygons, first it's _really_ long, and I can't have something seamless, because the uvs, of course, can't perfectly touch each others.
Well, I don't know if anybody's going to understand my problem, because it's kind of really badly explained...
![](wink.gif)
Oh well...anyway thanx in advance,
bye
tib (BTW, I'm using 3dsmax 4)
Edited by - thibcour on March 20, 2002 6:02:45 AM