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keyboard_state limiting

Started by April 24, 2002 10:49 PM
1 comment, last by edwinnie 22 years, 4 months ago
is it possible to state somehow that "keyboard_state(DIK_LEFT)" will not be possible after a boundary test?
If your against a boundry, and the user wants to keep moving over, ignore them. Or give them a warning sound ''BEEP''.

Is this what you mean?
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okay, i explain a bit more...
i am trying to test/check boundaries with the bobs. If a certain bob hit the boundary,
it will not cross it.

but the problem is that, i am moving all 4 bobs
(tetris) at the same time..

so how do i maintain each bob so that they stay
in their respective positions and not overlap
one another?

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