is it a good idea to ....
But then again, none of the quake games were written in C++, they were straight C
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"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else''s drivers, I assume it is their fault" - John Carmack
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"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else''s drivers, I assume it is their fault" - John Carmack
-----------------------"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else's drivers, I assume it is their fault" - John Carmack
Thanks ,
if you disagree
what do you think is the best language to make a game than ??
if you disagree
what do you think is the best language to make a game than ??
QBASIC and DirectX
i hear thats what doom 3 is gonna be written in
-eldee
;another space monkey;
[ Forced Evolution Studios ]
i hear thats what doom 3 is gonna be written in
-eldee
;another space monkey;
[ Forced Evolution Studios ]
-eldee;another space monkey;[ Forced Evolution Studios ]
Why not Java?? Yeah,yeah..slow, interpreted code.. Won''t work.. yadda,yadda,yadda... But, then again, why not?? Write the engine core in C/C++ and the rest in Java with a little help from the JNI-god.. Not that I should consider it myself.. I would go for SmallTalk or FORTRAN
#define Email Lex & Yacc Function Pointers Virtual Terrain Knowledge Base Real Programmers
"Strong typing is for the weak minded!"
#define Email Lex & Yacc Function Pointers Virtual Terrain Knowledge Base Real Programmers
"Strong typing is for the weak minded!"
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