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Found 149 results for vr control.
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Learn about the new partnership between GameDev.net and Beanstalk and get an introduction to Version Control systems and why they are so valuable to your coding project - alone or with a team
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Once you bite the bullet and decide to use a physics engine for your game pieces, you are going to have to come to terms with making them move naturally. Getting a handle on handling forces to make things "turn" can be a psychotic episode in the making. Instead, do what the engineers do in the real world and use a PID control loop.
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Oculus CTO John Carmack has posted his latest VR critique - Neverout by SETAPP. Carmack has been po…
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Abstract
Using a neural network for the brain, we want a vehicle to drive by itself avoiding obsta…
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