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![How to render the scene to a texture (for the purposes of doing a Post Process shader Pass)?](https://uploads.gamedev.net/forums/monthly_2022_10/3a5f2d1f422847b695e232ace38f9de0.wall-cube.jpg)
Ok I made it.
My own rendering architecture confused me.
I had to make some adjustments to accommodate offscreen rendering.
What you have to do:
- all rendering is made offscreen, exactly the same way you did before (same bindings etc.) with the only difference being that now you use a render target that…
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