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Latest Education Activity
This is the coda of a series named Gaming Education at College that focuses on the teaching of gaming above the high school level. At this part, I’ll answer some common questions/complaints about the college method of teaching gaming.
5. I have a degree in gaming but I still feel that I don’t …
This is the coda of a series named Gaming Education at College that focuses on the teaching of gaming above the high school level. At this part, I’ll answer some common questions/complaints about the college method of teaching gaming.
3. Why don’t I get a job when I get out? Should I be …
This is the coda of a series named Gaming Education at College that focuses on the teaching of gaming above the high school level. At this part, I’ll answer some common questions/complaints about the college method of teaching gaming.
1. Why don’t I create a (true) full game (each …
LAST: Stumbling Blocks of Higher Education and the First Bullet
This is part of a series of same titled blogs that focus on the teaching of gaming above the high school level. As a professor who taught (and sometimes still teaches) gaming, I’ll share my perspective on the pros and cons.&…
LAST: Why Colleges II
This is part of a series of same titled blogs that focus on the teaching of gaming above the high school level. As a professor who taught (and sometimes still teaches) gaming, I’ll share my perspective on the pros and cons. I’m going to try to go in depth on what to…
LAST: Why College?
Where does education fit? Where does college fit? Hopefully, I’ve established that a college is needed to help develop students who need to get to a higher level that they may not be able to attain themselves. A common byproduct of a college’s quest of this type …
Epic Games today announced the acquisition of SuperAwesome, a pioneer in the “kidtech” market. SuperAwesome gives developers the tools to create safer digital experiences for younger audiences. Together Epic Games and SuperAwesome will build a wide range of kid-safe services.
SuperAwesome’s Kids Web…
Epic Games today announced Unreal Fest Online, a free global event taking place on Tuesday, July 14, with registration open now. Covering five content tracks with over 50 sessions (including live Q&A), and an attendee lounge for networking, the packed event caters to creators of all levels acro…
Launching on May 4th, Side Quest is a radical new UK wide initiative to encourage the 3.3 million 13-19 year olds currently at home during the pandemic to start a rewarding career in the videogames industry. Side Quest challenges participants to build a game in 7 days, with free software, regular l…
Oh! just saw your link VGA, thanks!
I can't really speak for the industry at large, but I've never heard of anyone in games taking any certification programs seriously. On the other hand I know lots of places that are happy to hire candidates without degrees who have interesting personal projects (typically published on GitHub these …
ya, I'ma little confused. If you a;ready have a bachelors whats the issue?
Just start applying.
You might need a portfolio so maybe work on that.
Update: the website is now available -> http://www.nerosadventure.com/
Hello, anyone who wishes to help would be greatly appreciated.
https://www.surveymonkey.co.uk/r/LPRMT55
I am doing research on the effect that music and sound effects have on the consumers of video games, this includes immersion, mood manipulation and time distortion.
This survey is around 1…
Apress is offering many of its books on Game Development as part of the Humble Bundle: Developing Your Own Games. The proceeds from the sale would support the charities EveryLibrary, Girls Who Code, and Book Industry Charitable Foundation (Binc).
The whole Bundle is available on Pay What Y…
Apress is offering many of its books on Game Development as part of the Humble Bundle: Developing Your Own Games. The proceeds from the sale would support the charities EveryLibrary, Girls Who Code, and Book Industry Charitable Foundation (Binc).
The whole Bundle is available on Pay What You…
On 8/9/2019 at 1:31 AM, krb said:Not all games communicate values but of the ones that do some do it in a more subtle manner than others.
The suffix "ist" denotes perpetuating demeaning or discriminatory ideas. It is impossible for any work to convey those two things…
The pygame book project has begun. It's called "pygame 4000" and is a book project by one of the main contributors of the pygame project.
Not only does the book aim to cover Python programming, but also aims to cover C, and the GLSL shading language.
- [ Pixel Perfect Collision Det…
The pygame book project has begun. It's called "pygame 4000" and is a book project by one of the main contributors of the pygame project.
Not only does the book aim to cover Python programming, but also aims to cover C, and the GLSL shading language.
- [ Pixel Perfect Collision Detec…
Hello and welcome to this weeks dev diary!
Today I'll show a couple of ways to slice up your images into smaller portions, one that doesn't require any plugins and one that need you to download a script.
The following tutorial uses the default settings for GIMP, just like a fresh insta…
I suggest you do like I did. Go to your local library or go online and purchase a couple books on game development. They will teach you a lot more than you can get from an excerpt from here. You can get the obvious "How to make a game" book, or go after the more college levels books that give you…
Hello and welcome to this weeks Dev Diary! Today, as promised last week, I'll be explaining how Astuvansalmi relates to the last weeks title; " Read more
Hello people!
I just made this account for just this, and I need help from alot of people!
I need some people to fill in this interview, It's for my school, and im doing a Game & Interaction education (specific Game-Art) and I need to do interviews to finally make 4 persona's out of …
In episode #2, Jeremy adds some formatting by covering the news, reflecting on the inspiration for PixelFest, and delving into an important developer lesson; that period of time everyone faces when they have to decide whether to play a game or make a game with their time.
In episode #2, Jeremy adds some formatting by covering the news, reflecting on the inspiration for PixelFest, and delving into an important developer lesson; that period of time everyone faces when they have to decide whether to play a game or make a game with their time.
Hey Nicolas,
That course requires you to build a small game as a work sample. Even a small game can take a while to make so keep that in mind. My girlfriend tried getting in that school for 2 years and it is very hard to get into it even with a good work sample. Have you looked into a …
It is always worth to finish a project because you take learnings for future projects from it. If it seems to consume too much time to develop all the features you have planned, reduce the feature list instead of quitting entirely
(1) Develop on your minimum recommended hardware. This makes sure that the game is fully optimized for the worst case. Just make sure to have surround sound speakers, multiple monitors and some cheap pre-used controllers of different types and models.
With software rendering, you can do anything o…
Summer greetings from Somero, Finland and welcome to the "26th Dev Diary", that has only little (but something) to do with the actual game. While most of the time here has been for relaxing and some manual labor when helping my wife's family with the crop field upkeep, I took some time with my w…
I'm looking for programmers to take part in my spare time project. I am a web programmer, but interested in gamedev. I've decided to make my own game which I think will help me to understand underlying concepts of the game programming. I've chosen to create a 3d space shooter, something similar t…
Have studied programming for the last 40 years, and I have been playing your game ever since (and still having fun playing it, it's highly addictive ? ) . I prefer the concepts as they are in regular programming languages, as they are the simplest to work and experiment with. Also there are tons…
It has been quite some time since we posted something. And it's true, for the most part we didn't really do much. Work on Lyfe just wasn't such a high priority as university for example. But we're back.
And with that we switched engines. To be fair, there wasn't much work we had to replicate. M…
I agree with you. Today, all big games are internationalized and can support multiple languages but what I’m asking for is a small indie game dev who would like to have his game to be translated for academic purpose. All of this to train future localizer because even if the video game industry ha…
Some games continue giving the maximum reward and some reset the cycle. It depends on the type of rewards and how the game economy is set up.
For example:
If a game gives gold as rewards, and the rewards go "day 1: 100 gold, day 2: 200 gold, ... day 7: 700 gold", the game could continue to …
17 hours ago, Weston Bradford said:Thanks guys. This is great information. I'm considering collecting retirement where I am and moving into my dream job afterward, but we'll see where I land. I've been dancing on this fence for far too long.
Don't wait too long. Watch …
Meet the almighty PLACEHOLDER!
Isn't he cute? His round face, his little nose... I think he is the all time most used protagonist for games. He does all the hard work, and later another fancy model gets all the credit. So unfair. Let's give him proper animations for such a hero.
I us…
Where to start? Of course, we need an idea:
I've always been a huge fan of World of Warcraft, and always thought it could make a great top down RPG. So the basic idea is to transmute WoW combat into a Divinity: Original Sin clone. Fair enough.
Now let's imagine how a game in our combat s…
First of all, an introduction:
I'm a software developer who enjoys playing games. All kind of games. I always admired the game design process, and puzzled myself about every aspect of creating a game. In recent years, I've spent a lot of time experimenting with Unity, and after a couple of m…
Hello everyone!
Fling has been released more than a month ago so I decided to share some of my stats from different platforms and my experience publishing there in the format of a postmortem.
First of all, here is some basic info about Fling:
- I started working on it on 28th of Decem…
This week we have lot's of great #UnityTips. It's nice to see the always awesome gamedev community step it up. We hope you can take a moment, grab a comfortable chair and read them. We are sure something here will add to your already amazing skills.
Ray Tracing Gems, a book with the goal of educating developers at all levels about important concepts and the state of the art in ray tracing, is due to be released mid-March in hardback form, but the contents are being made available at no cost as the chapters reached a finished state in the we…
Today, Ziva Dynamics launches Ziva VFX Academic, making the world’s most advanced character simulation software more accessible to students and researchers. For $60/year, qualified users can harness the same tools used on Pacific Rim: Uprising for their non-commercial projects, gaining the benef…
The Humble Book Bundle: Break into the Game Industry by CRC Press went live today. The bundle includes $880 of books, is DRM-free, and the books are available in multiple formats. Check it out here.
Books include The Indie Game Developer Handbook, Women in Game Development: Breaking the Glas…
Seeing this has been linked outside of game-development circles: "ECS" (this wikipedia page is garbage, btw -- it conflates EC-frameworks and ECS-frameworks, which aren't the same...) is a faux-pattern circulated within game-dev communities, which is basically a version of the relational …
Haha! Take a look what I uncovered the other day while digging through my books....
It even came with a good old floppy disk! (I couldn't even use it if I wanted to now)...
Over the weekend of September 8th and 9th, 2018, our team participated in a Game Jam hosted by the Nashville Game Developers and The Adventure Science Center in Nashville, TN. The event kicked off on Saturday morning with introductions and our challenge for the weekend: create a science-based g…
Hi,
I recently published a book focusing on cloth simulation for computer graphics.
Details can be found here: http://www.morganclaypoolpublishers.com/catalog_Orig/product_info.php?cPath=22&products_id=1295
and on Amazon: https://www.amazon.com/Simulation-Computer-Graphics-Synth…
Hello once again to this entry to our devblog.
This one will show the basics how we reworked the compound clouds to look - let's be honest - a lot better than they did before.
The last version consisted of one class CompoundCloud which was represented by a procedural mesh component. That one s…
Some thoughts about ECS
Part 1: Unity ECS - briefly about ecs
Part 2: Unity ECS - project design
Part 3: Unity ECS - operations on Entities
Part 4: Unity ECS - ECS and Jobs
The rule of thumb explanation
How does ComponentSystem often look like:
public class SomeSystem : Compo…