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![DevBlog 18 - Instancing vs Batching Graphics Optimization](https://uploads.gamedev.net/blogs/monthly_2022_03/large.e903f6527fb74206b1819e30e3e2c0ed.sa_vid18_thumbnail.jpg)
Using profiling to inform coding decisions; a real life example.
To start off, I added the ability for ships to respawn. Giving some forgiveness if the player dies.
That works by adding a spawn component to the entity that needs to respawn fighter ships.
When respawning, you need to know how lo…
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