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Latest Fragment'sMoonrise Activity
Play the game Free on Steam: Store.steampowered.com
Fragment’s Moonriseis an open-world real-time strategy game, emphasizing spellcasting, micromanagement-oriented unit control, dodging, and overall fast-paced gameplay.
Explore a Randomly-Generated Open World-The world is vast, and completely rand…
Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style gameplay.
The game is live on Steam under Steam's Game Festival- just click the link and download the Demo!
Steam Link: Store.steampowered.com
The game will…
We'd like to announce that we're live on Kickstarter! If you're interested in the game, please consider supporting us here: Kickstarter.com
In addition, we're also live on Steam. If you're interested in adding this game to your Steam Wishlist, click here: Store.steampowered.com
Fragment’s Moonriseis…
Fragment’s Moonrise | Update #44 – Kickstarter News, Release Announcements, and Further Dev Progress
Welcome to our forty-fourth blog post!
Its been nearly a year since we’ve began doing blog-posts, and a little more than 2 years since we’ve began working on this project.
We’re excited to be able to announce that we’re planning a Kickstarter for the project, coming out very very soon. Our goal is to…
Welcome to our forty-third blog post!
Its been a little while- after a short hiatus, we’re back to begin discussing major gameplay and programming advancements in our Open World RTS, Fragment’s Moonrise!
We’d also like to announce we’ve been working on a Kickstarter, and we’re hoping to launch it soo…
Welcome to our forty-second blog post!
Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it! We’ve been gathering more and more artwork and such in preparation for the launch; for example, the image above will be our offic…
Welcome to our forty-first blog post!
Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!
We began above with a screenshot from our primary environment- the Grove. This is the base environment that will be featured throug…
Welcome to our fourtieth blog post!
Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!
In this post, we’d like to discuss another miniboss we’ve been working on, the Iyyuzu Snakes. Sticking with our tradition of large gr…
Welcome to our thirty-ninth blog post!
Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!
Our last posts consisted of us going over Status Effect variables. In this one, we just have a few remaining variables to discuss,…
Welcome to our thirty-eighth blog post!
Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!
In our last post, we began to go over various variables for our Status Effects, and what they do. And in this one, we intend on g…
Welcome to our thirty-seventh blog post!
In prior parts to this series, we’ve been discussing various features on our core gameplay elements. In this one, we’d like to continue that by going over variables in our Status Effects and Aura classes.
Let’s begin by going over the broader subject: Auras.
A…
Welcome to our thirty-sixth blog post!
In this one, we’ll be showing off a few more Ability parameters that have been setup for the project, and how they’ll be utilized.
The first one relates to object construction- and this has a fairly universal meaning. Object construction is quite literally that-…