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Latest GameDesign Activity
What about computing for a number of NPCs when they could finish the new task given the work they already have?
You could use heuristics like distance, or amount of work they already have, or expertise or … to reduce computation time,
Hello Folks Myself Sachin Dev Duggal from California…Since I started making games, people around me are creating “Game Ideas” and asking me to implement them. Without any context. Without understanding market, game design and mechanics, scope and cost. It's especially irritating because mostly fami…
HugoN said:
You can now follow me on Twitter to stay up to date with the project. I also plan to publish there
Moved to Your Announcements. @hugon , you could consider using our Blogs board for this sort of thing.
@Giskongei Thanks, I updated my original post to include it.
GeneralJist said:
This sounds like a school assignment based on the way it's phrased…
Yup. Locked.
Hi! I am a Sound Designer and Musician, with background in creating custom effects, programming, and creating audio systems for the game industry. Committed to delivering exceptional audio experiences that enhance gameplay and captivate players. Game title releases: "Halloween match made in terror"…
benjamin.lohr770 said:
The AI will do the rest with exploring, talking, eating, and so on. So to wrap it all up into on question how are you able to have AI communicate with other AI in video games?
Personally i look at it differently: There are not multiple AIs talking to each other. There is just o…
maddymoocow said:
I am interested in game systems design (like creating assets and such)
Creating assets is not systems design. Assets are visuals and sounds - files that the code calls on when it's time to display visuals or play audio. Are you saying you're a visual artist or animator, or a musicia…
In video game development, there’s an unsung hero that often remains hidden behind the scenes, yet their influence is felt throughout every visual aspect of the game. This hero is none other than art direction, a cornerstone of game development that wields immense power in shaping the player’s expe…
So this event started 10 days ago?
I tend to shy away from permadeath as a mechanic, it feels like invalidating hours of progress based on a mistake that may have only taken a few seconds. In your case you could have battles take on a sort of wager system, where players pit money or even certain cards against each other. That way lo…
@Coldmoon123 This looks interetsing. I am proficient with C# as well as a versitile programmer so I can develop with pre-existing code. I am assuming the build is within Unity Engine? DM me and becuase I would like to inquire about helping you out.
This discussion has been moved to the 2D and 3D Art forum. This is not a Game Design topic. What is Game Design?
Hey everyone - had a question that I wanted to poll the room on.
I've been working in Film/TV VFX for sometime and have been self-learning some game VFX on the side. I've been primarily building effects in 3DSMax, or leveraging Adobe applications like Photoshop and AE to build some custom sprite tex…
BNTKids-Studios said:
Where can I find custom assets for hire for a really good price?
This is all you needed to ask. We didn't need all that other information. I can't tell you the answer, but you can look in the Your Announcements forum, and Portfolios (see sidebar) to find people who've been offer…
Hey everyone! I just wanted to share the story of how my game, Cornucopia, came to be.
It all started when I was a kid and I became obsessed with farming games like Harvest Moon 64 and Harvest Moon: Back to Nature. I spent hours upon hours playing them and learning everything I could about farming. …
I recently found a website from a designer who helped make both subnuatica games. It has 23 pages on game design and game dev. Sharing because I found it interesting (I love subnautica) and you might to:
https://www.charliecleveland.com/
I've been focusing on level design a lot lately and while I've obviously been able to find quite a lot of information online I figured I would post here to see if anyone had any articles, videos, etc. that they had found particularly helpful or insightful for level design. Thanks in advance!
1 hour in and I have been able to start UE5 with the point n click template and added some assets that I'm thinking of using as humans in the game.
I struggled a bit with just trying to understand blueprints but I was finally able to create actors that follow the player. I'm…
This thread is moved to the 2D and 3D Art forum. It did not belong in the Game Design forum. What is Game Design?
This will be my eighth post on my design blog. Today I will be going over the information that I learned in the eighth week of my Game Systems Design class. As I have said in my previous posts if you follow this blog, I would appreciate any feedback you may have. Anything at all, wheth…
Hi! I'm a 3D artist running a fairly large and growing tik tok page. I post fun little videos of tanks blowing up (I'll link it below). many of my followers have been requesting I make a game based off my content
The game will be a sandbox where the player can drive, shoot, and fight tanks.
All reven…
If you're okay with someone who has experience as a Unity design lead then yeah by all means me. Though this is all assuming you're okay with asset flipping.
This is going to be my second post on my blog. Here I will be discussing the information from Week 2 of my Game Systems Design class. If you follow this blog, I would appreciate any feedback you may have critiquing the design of my game.
To start this post I will continue to go ove…
@undefined I am interested. Hit me up for details! Amaligom78#7545
Note: This article was originally published on LinkedIn. If you enjoy my article, please click through and consider sharing on social media and connecting with me!
Evolving AR from the tabletop to the great outdoors. Bringing the streets of 1941 Lochee to your street. Emulating a museum experience …
Hello everyone, I'm going to start blogging about my game and I hope at least someone will read it, and maybe no one will be interested in it, but it's still a great experience for me.My English is not perfect, it is not my primary language.I do everything almost alone. I write code, draw, write a …
$80,000 competition for college students and game developers! I'm Justin, representing Innovatrium through a project and opportunity with the United States Air Force. Currently, Innovatrium and USAF are hosting a competition called "Project DAWG", in communication with Unity Gaming. The Air Force i…
The largest salt flat — Uyuni salt flat in Bolivia is well known for its heaven-like scenery, which inspired me to develop a game based on this place. It is so amazing and worth everyone to visit and appreciate, and that becomes the main reason why I made Sky Mirror · Strolling.
I know why there ar…
You have come up with this amazing game idea, so where do you go from here? Before you dive into years of development you need to start with a prototype.
A prototype is a working model of the game idea that is used to test feasibility. The key here is that a prototype is not the finished product it …
It’s an exciting day today for Big Brother fans worldwide as the award winning game development studio, 9th Impact, launches the world’s first ever Big Brother MMO mobile game, inviting viewers to become virtual housemates competing for a life changing prize fund. The Big Brother game will be the f…
Mobile game designing is an area that requires much careful attention if it has to be a successful venture. Or else, it might just drop into the long list of flopped games. But what are the best practices while designing a game in 2020? There are definitely a couple of them, and one of them is to f…
KitBash3d – known for providing premium 3D assets for video games and movies – has announced #BrightArtDarkTimes, an initiative to support artists and communities by giving them free access to Kitbash3D software for the creation of bright art that will inspire and lift up communities.
Already more t…
Some may argue that hyper-casual is probably one of the easiest genres to analyse when it comes to game design. Some may argue that hyper-casuals aren’t worth analyzing because it’s a trend that will die soon. I beg to differ, and I wonder who are these people and why do they argue so much?
I don’t …
If you want something to work, you'd better make it yourself!
At least that's how things usually turn out . . . Eventually.
So in my last entry, I quickly jumbled up some of the key movement features I'd wish to see in EOTH. However, the result…
Let´s talk about the way I created the level in the game engine Unity3D.
Firstly, I had created a testscene where I have began to build a prototype. At this point I already sketched a draft, how the level should look like. Keeping thin…
If you are familiar with my previous post (which was over a lifetime ago) when I shared a few insights on what makes the hyper-casuals click, you’d remember how I fantasized about something called Gratification in almost every paragraph. It’s not a bad thing to fantasize ab…
I wanted to create a horror game that is different to many classical horror settings like hauted houses, spooky forests or abandoned farms. Why don´t walk the streets of a Victorian Era city with some Jack-the-Ripper-feeling?The main problem was how to populate the city. Won´t it kill the players f…