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Latest gamedevelopment Activity
i am open to anything I'm looking for ideas right now.
We do got a discord server theres not much sadly. Discord Link
See you seen cant wait to hear feedback!
Advantage: the funding part
Disadvantage: the crowd part
The crowd is fickle. The crowd wants to be entertained. Be prepared to spend a whole lot of time and effort, and possibly money, on keeping the crowd entertained. Be prepared to be insulted and outright ignored. If you've got a great product, n…
GeneralJist said:
This sounds like a school assignment based on the way it's phrased…
Yup. Locked.
benjamin.lohr770 said:
just trying to see what it is like as I will soon be hopefully entering into it.
Don't want to crush your dreams, but your specifically targeting AAA, which will be hard to get into. And from all I've heard, some people are willing to sacrifice substandard working conditions at…
Hi! I am a Sound Designer and Musician, with background in creating custom effects, programming, and creating audio systems for the game industry. Committed to delivering exceptional audio experiences that enhance gameplay and captivate players. Game title releases: "Halloween match made in terror"…
@undefined Thank you for sharing this with me. This new style of AI will surely help me grow and learn more about AI. I am developing a game for my college class and wanted to expand my horizon in the AI field for it so thank you!
V/r
Ben
Welcome to our forums, Lacklounge. Since you were not familiar with online forum terms, what you started was not a “forum.” You posted in our forum, and your “post” has now become a “thread” since there have been replies. Also, since you're new at this, I recommend you read our site guidelines and …
Hello there!
This is my first time posting on this platform and I wanted to introduce myself. My name is Jimmy James and I've been passionate about game development since 2007. It all started when I read an inspiring magazine article by Daniel Bargieł about creating your own Quake clone. From there,…
interesting….
Drope.me announces an end-of-the-year initiative – Indie Game Awards. This is a community-driven initiative, where indie game developers take center stage alongside passionate gaming fans and influential streamers. As the holiday season starts and the time for giving gifts has come, everyone who en…
As someone with no talent for art and no training in modeling, I've gotten into AI art in the past few weeks to fill the gap. Once you get over the learning curve it's pretty amazing, and it will only get better as time goes on. I've been reading it's going to enter the 3D realm soon an…
So this event started 10 days ago?
Go to https://d-alien.com, check out the art and email me if you want to hire me. .
-Dale
Last week I mentioned context and how I work better with it. Normally for me its looking over code or a system that's already implemented in some way learning how it works and then creating my own interpretation of it - one such system is the ‘new’ Input System.
My project grew from the Third …
This is my first try at a blog so go easy ;-) forgive the lengthy first post!
I started teaching myself Unity back during the first COVID-19 lockdown in the UK in March 2020. Loaded with a few Udemy courses I started on my Game Dev journey - properly. before hand, back in Aug 2018 I moved to a…
need music??? I can do very neat sounding stuff!!
I'm an award nominated artist and have big music industry people say my music would fit in several games!!
https://youtube.com/@remixedcat for samples.
I also have a project here with full versions and looped versions
https://remixedcat.itch.i…
Yes, it works.
Thanks a lot for your kind response and suggestions.
Thanks again.
Hello,
The newest version of Citypy is now online!
DOWNLOAD: https://citypy.neocities.org/download.html
regards,
citarr
A Minimalist Style But Inside A Complex-minded"Sometimes I overthink a lot and it makes me stuck inside my mind"
With connecting word mechanism, you can make a rule for your rooms and solve the problem.
Solve the pu…
Hey everyone! I just wanted to share the story of how my game, Cornucopia, came to be.
It all started when I was a kid and I became obsessed with farming games like Harvest Moon 64 and Harvest Moon: Back to Nature. I spent hours upon hours playing them and learning everything I could about farming. …
Originally posted on Awesome Tuts Blog
On the path to becoming a pro game developer the hardest thing is not learning how to make games, it’s actually the un-learning you have to do.
If you take the wrong path, or you follow low-quality resources you’ll pick up bad coding practices, poor optimization…
@Dirk Gregorius Our work focus is mainly on engine and tools development. nrgcore.com is not a game developer power house ?
Hiii i have one my game named StarTail, is a 2D style terraria and Starbound pixel art game, designed to have a specific world creation system instead of a procedural one and with a post-launch based life with updates that added more content to the game, the system will have a mix of like I said st…
I usually take a break for some days, weeks, and during that time, write down simple tasks in a TODO list. These simple tasks can be completed within a day if not within an hour. Then once you muster up the motivation, and you really want to work on it, then just go do it--task-by-task.
What kind of…
Not a Game Design question. Moving to appropriate forum.
Hello,
I am will soon be graduating with a Game Development and Programming Degree. I have a lot of self taught skills in programming and started my game development work with working in Unity. My course work has exclusively used Unreal. In looking at various jobs, I do not feel like schooling has p…
Welcome back to another City Infinite dev log, let's jump right into it!
Infinite TerrainOh boy do I have a lot in this chapter…
Well, last dev log I said that I would try to post every week and this time you might be thinking that I had posted this dev log late but no. It's still Saturday in …
Welcome to City Infinite Dev Log #2. First things first, for this Dev Log I have done some basic enemy AI and a music track for my game.
Enemy AIStarting with the Enemy AI, I had made some enemy AI which is just a navMesh Agent. The agent is programmed to hunt down the player if the player is…
City Infinite is a game idea that I got a month ago. City Infinite is going to be a survival game with infinite procedurally generated terrain and cities where there will be bosses to defeat. I used all that I had learnt in th…
$80,000 competition for college students and game developers! I'm Justin, representing Innovatrium through a project and opportunity with the United States Air Force. Currently, Innovatrium and USAF are hosting a competition called "Project DAWG", in communication with Unity Gaming. The Air Force i…
Greetings all, it has been a while since we shared our latest blog post. We have been working hard on adding cool features for the Beast Master. We also have some great announcements to make in our future updates. For this weeks blog, we wanted to share our new item drop system and huge environment…
Hello, we wanted to share some cool updates for the Beast Master. We added new sailing feature which players will able to travel between islands.
Beast master will contain multiple islands as we mentioned before. Players will able to travel between those islands to hunt different types of creatures.…
Free to use release of Kythera AI gives independent developers instant access to AAA-quality toolset
Kythera AI Gem, part of Linux Foundation’s O3DE project, makes the most comprehensive AI free to use with the new open-source engine.
EDINBURGH, Scotland, July 27th, 2021 – Kythera AI, known for…
Hello, this week we added new swimming mechanics to Beast Master.
In our previous blog posts, we mentioned that we will add content related underwater to Beast Master. Players will able to swim and find resources below the ocean. Also we will add some ship physics to the game which will allow to bui…
Budapest, Hungary, and Helsingborg, Sweden, June 22, 2021 – Translation technology provider memoQ and LocalizeDirect, the developer of Gridly, the spreadsheet for multi-language content, have joined forces to offer a more streamlined way to track updates and changes to multilingual content. The int…
Greetings everyone, on this weeks blog post we wanted to share the new fracture system.
We are using a GPU instanced vegetation system which is pretty optimized and allow us to render lots of plant and trees. Each chopped tree or stone will be removed from the instance and replaced by a fractured ve…
Hello everyone! We have been working on our new procedural terrain generation system for a while. In this week’s blog post, we wanted to show you the results of the procedural system and the new features we will add to the game.
Before we start, we want to share some ideas which will change some cor…
Introduction
3D game development can be regarded as a challenging yet rewarding experience for any game developer. In order to develop a 3D game, a gaming engine is of paramount importance.
There exists an array of Unity 3D game development services worldwide offered by …
Greetings all! We have been busy working on Beast Master’s multiplayer system for a couple weeks.
As we mentioned before, Beast Master will support online co-op which will allow 2 to 10 players play together. We also be implementing features for our players to be able to build custom dedicated serve…
Memsource-Gridly integration allows game companies to localize game content faster, and benefit from advanced machine translation, language pivoting, and version control features.
Memsource, the AI-powered translation management system, announced the launch of its joint integration with Gridly, a co…
Hey GameDevs ?
GameAnalytics here. We've recently released our first (of many) sub-genre snapshot reports. And this first one is all around Tower Defense Games.
The stats and insights are all from our market insights tool, Benchmarks+, which boasts aggregated data from our network of 134k+ game…
After having the worldview, game concept and design blueprints, I was able to start developing this game. This game should take priority over mobile devices, so mobile optimization was considered beforehand. In this Unity project, I used all sorts of optimization techniques to reduce the performanc…
The largest salt flat — Uyuni salt flat in Bolivia is well known for its heaven-like scenery, which inspired me to develop a game based on this place. It is so amazing and worth everyone to visit and appreciate, and that becomes the main reason why I made Sky Mirror · Strolling.
I know why there ar…
What: DigiPen Institute of Technology will welcome Jason Connell, art director and creative director at Sucker Punch Productions, for a special live streamed talk on Saturday, Feb. 13. Connell has been in the video games industry for 18 years. During his time at Sucker Punch, his credits…
Sweden-based localization and software company LocalizeDirect announces an investment of SEK10,264,530 (USD1,130,802) from Entreprenörinvest, owned by The IKEA Family Foundation and a number of Swedish venture capital firms and private individuals, including Innovum Invest. Former investors also pa…
Game development is a booming industry now. The major contributors behind this is the success of video games like PUBG, Pokemon Go, etc. The money that such games generate is another factor that many of the mobile app development companies are now concentrating on developing exciting games.
A …