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![The terrible C++ garbage collector crash by improper lambda usage -- UE C++ Tutorial](https://uploads.gamedev.net/blogs/monthly_2024_03/large.6e378c59ae8847f6a7ce0b73bce0e1cb.thumbnail_gc_crash_2.jpg)
Perhaps the most common way someone learning to write C++ in Unreal accidentally crashes the game.
Without safe mark up, you can create a ticking time bomb for a crash. C++ can be dangerous if not careful. Blueprint ensures this type of situation isn't possible, but with C++ it is on you to ensure y…
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