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Latest Layering Activity
![Direct2D and DirectWrite wrap text in layer](https://uploads.gamedev.net/forums/monthly_2020_04/17f4e9a956284d2582fb81171c6e47ed.D2Dtext.jpg)
Hello, I am trying to wrap text inside a layer within client area. Is that possible to do that ?
...
m_d2dRenderTarget->CreateSolidColorBrush(ColorF(colorf), &m_Brush);
m_d2dRenderTarget->BeginDraw();
wstring textWstr = wstring(text.begin(), text.end());
const wchar_t* wcharText = tex…
![Isometric Layering with Heights like Stronghold Crusader](https://uploads.gamedev.net/forums/monthly_2019_12/d7555f56961d4b22903ed4805c1f9aa6.1.png)
Looks good!
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