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Latest load Activity
![DevBlog 5 - Mod System Load/Save and 3D Model Configuration Editor](https://uploads.gamedev.net/blogs/monthly_2021_11/large.6cb14c4ba43b4986bcdeb78b8f8760f9.sa_vid5_thumbnail2.jpg)
How I made my custom engine project modifiable by the players.
So, I decided I wanted my game to be modifiable from the ground up.
To make sure the mod tools worked well and were bug free, I decided it was best to use them to build the actual game.
So, when running the game, you have tools available …
Yes, that is also possible by using configuration groups. These can be removed as long as there are no scripts still referring to the registered functions.
ok cool,
live long & prosper, the gamedev force is with u now ?
![Google Play Open Beta Release](https://uploads.gamedev.net/blogs/monthly_2020_06/2097b242c2074aebb6b62622582ff88f.Screen-Shot-2020-06-14-at-1.31.59-PM.png)
In addition to publicizing the mobile release of Hibotchi, this update features a method of saving and loading in the middle of Gauntlet runs!
https://play.google.com/store/apps/details?id=com.Onygox.Hibotchi
Additional Changelog:
Refactored the way hazards are stored and spawned.
Cleaned up some proj…