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Latest Monetization Activity
Manticore Games today launched Perks, its monetization system for Core, the groundbreaking new UGC (User Generated Content) platform for creating and playing games. Core is establishing a new game creation economy by making it easier for creators to monetize their games and earn a living. In an unp…
4Players announces the launch of its SCILL: Gamification as a Service (GaaS) platform, a free toolset based on features of the well proven engagement and community app SCILL Play.
With GaaS developers can look forward to powerful tools to generate new challenges in their games or apps with minimal e…
It’s an exciting day today for Big Brother fans worldwide as the award winning game development studio, 9th Impact, launches the world’s first ever Big Brother MMO mobile game, inviting viewers to become virtual housemates competing for a life changing prize fund. The Big Brother game will be the f…
Thanks so much for the feedback it is much appreciated!
I will definitely take that onboard, I appreciate most people hate ads!
AudioMob opens its beta program up giving developers access to the new non-intrusive way of monetising games - Rewarded Audio
16th July, 2020 - Rewarded audio game monetisation platform AudioMob has launched its open beta, following a deeply successful closed beta that attracted participation from b…
OK, so business decisions are hard! Simplify the question. Given that the game has X odds of making money and setting it up with Y monetization method is too hard, just don't go with Y. Draw up a decision grid about your various ad system options (if ads is really the best way to go). Conside…
Vixen246 said:
Maybe try to have less of an aggressive tone
Vixen246 said:
It may sound out of this world, but not everyone lives on their PC :-)
Maybe you should have less of a passive aggressive tone eh?
Vixen246 said:
We designed a game and would like to work with a team.
So there is more than just you…
Hi, If like many independent creators, you have been busy making awesome mobile games and you want to generate the maximum revenue possible, you can easily submit it to Baseplay Creators.
Check out this link for full details: https://baseplay.co/content-creators/?utm_campaign=game_dev
As this is a ne…
After the release of our interview with the indie studio Duck Rockets, here at Alconost we got to wondering: how do indie developers decide whether to localize their games? Localization is one way to expand your player audience, and to increase your download rate and profit margin. But does localiz…
simon9 said:
so there is real money “value” tied to the rewards.General do's and don't's?
DO talk to some real life lawyers who understand both business law and gambling law in your region.
Any time items with real money value are involved, gambling laws can be invoked and they can be nasty.
sim…
For the past few years, the team at Crowdsourcer.io have been working hard on a platform that allows people to build games together without raising finance or going it alone. And today is a special day for us because we are announcing the launch of Crowdsourcer.io v1.0!
Crowdsourcer.…
For the past few years, the team at Crowdsourcer.io have been working hard on a platform that allows people to build games together without raising finance or going it alone. And today is a special day for us because we are announcing the launch of Crowdsourcer.io v1.0!
Crowdsourcer.io…
the in-game assets you purchase are actually yours. This means you can use/sell them outside of the game
There's nothing in "blockchain" or even "Solidity contracts on Ethereum" that make it so this would naturally happen. If the in-game purchases are general transferable toke…
The full interview with Pixelbite was originally published on the LocalizeDirect's site.
The creators of the “amazingly animated” Space Marshals, Reckless Racing, and Xenowerk, Swedish studio Pixelbite is launching its tactical mobile strategy game Xenowerk Tactics today. LocalizeDirect br…
The full interview with Pixelbite was originally published on the LocalizeDirect's site.
The creators of the “amazingly animated” Space Marshals, Reckless Racing, and Xenowerk, Swedish studio Pixelbite is launching its tactical mobile strategy game Xenowerk Tactics today. LocalizeDirect brie…
On 8/13/2019 at 4:41 AM, ShyPoke said:Kind of acts as a little gift to the people who supported the game from the original through all the DLC.
This is not going to happen, because
On 8/13/2019 at 4:41 AM, ShyPoke said:(until the internet grabs a h…
Doesn't ad providers allow some kind of customization to prevent direct competition to your app or wildly unrelated topics to show up as ads?
Asking as an illiterate on the matter, but it sounds pretty reasonable that it would allow the ad customisationg go both ways: using the app user's da…
Hello all and welcome to 31st Dev Diary for Project Taival! This weeks subjects are;
This last week has been more productive in a concrete way, tha…
Hi guys. So in past few weeks I've been researching an alternative business models on Steam (but not only).
===The Subject===
As we all know - the golden age of steam is long gone. But after recent Summer Sale fiasco... things went even worse. So now, we got waves of shitty games, game pro…
Hello, at first I would like to say I’m a newbie, this data is just my personal data from my games, it’s not a study of a market or something like that.
Before I was releasing games only on Android, but just like 1–1.5 month ago I had released my last game “Fisherman” on IOS. To be honest I Was read…
Yeah, good point. Even if I was undercut, it would validate interest in the game and i could then maybe go an make my own improved version from the ground up.
Thanks!