🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Latest Noise Activity
Gnollrunner said:
Probably you should take latitude, altitude, and prevailing wind direction in relation to mountains into account. For example, one side of the big island of Hawaii is dry and even has cactus, while the other side is a rain forest. There are probably other factors too, but you would…
@gnollrunner Yeah I already toned down the frequency, just forgot to update the post
MarkNefedov said:
I want to make a “true infinite world”
You typically have two problems here.
The first is how to maintain floating point precision far from the world origin. The solution is generally pretty straightforward - you use a very high precision type (double, or even larger types, possibly …