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Latest openimagedenoiser Activity

Reading ray tracing result to the CPU and back onto the GPU in order to do image denoising

taby said:
Technically, subsurface scattering is not necessary for diffuse reflection. All you do is randomize the surface normal for diffuse reflection.

It's about scale. For diffuse reflection, we can assume the scattering radius is so small we can ignore it, while change in direction is large.

For …

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