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Latest perlinnoise Activity
![Procedural terrain + adaptive exposure + BLOOM](https://uploads.gamedev.net/blogs/monthly_2023_11/large.232bf181f98b4c3a91e986004d037150.2021-12-20__improved_bloom_%2B_adaptive_exposure__walk.jpg)
Improved bloom + experiments with adaptive exposure.
Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here: http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare (starts from slide 144)
![OpenGL procedural terrain - big map test](https://uploads.gamedev.net/blogs/monthly_2023_09/large.b8788c0ebab740beac30b9776c7beb98.2023-09-29-20-31-00__thumbnail.jpg)
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