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Latest shooting Activity
![Dread Nether - Game Devlog 1](https://uploads.gamedev.net/blogs/monthly_2020_10/large.521a090fb6a84518afff176d3e468935.Screenshot-%2827%29.png)
Dread Nether is a top down shooter game I'm solo developing in Ue4 and C++, come check it out!
Five months of development so far and I plan on uploading weekly devlogs.
Also, do you know how I can nerf shotguns?
![Aim assist and bullets correction](https://uploads.gamedev.net/forums/monthly_2019_12/09c9ee51baa54681b74b21773db7ed9b.Screenshot2.png)
So I've tried to make the system, which I've mentioned in my first post. I was a little bit surprised, but it worked out. But with one exception. I thought that I should do that double cone trace every frame, but I realised that this is unnecessary. So I make this line traces each time player hit t…
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