🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Advertisement

Latest srgb Activity

Don't mean to necro this thread, but wanted to update with another subtle gotcha that may be of interest to those doing a similar upgrade.  I've been working on migrating to HDR rendering, and have thusly implemented such (float render target, color grading, tonemapping, etc.).  This all …

10,102 views
Advertisement

SyncViews said:

Also to avoid precision loss, you want more than 8 bits for any linear colour value (consider if you mapped 8bit 0-255 to 0-255 some inputs give duplicate outputs and some outputs are impossible), since shaders often use floats this isn't an issue, unless you had some intermediate 8b…

11,749 views

ok cool, 

live long & prosper, the gamedev force is with u now ?

4,659 views
Hodgman said:

I'm one of the people who just shrugs and calls it a day with the sRGB primaries (after decoding the sRGB colors to linear)... But sounds like you want to convert from those linear RGB values to XYZ color space maybe, and then perform spectral rendering? Or something like this https:…

3,801 views
Advertisement
Advertisement