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Latest Unity Activity
My team and I are looking for a few unity programmers to help with programming our game. Our game is an action rogue like with tower defense aspects. The player will fight through an arena to make it to the final stage but will have upgrades to help them along the way. We are working to create the …
This article was originally published on GameDevDigest.com
Lots of great material to dive into this week. Enjoy!
Unity Tutorial: Particle Plexus (Part 2) - In the last part of this tutorial series, we setup the basis of our Plexus system. Lines were correctly rendered between particles, and we sampl…
@dennisleon Thanks for this! I went with approach #2, i.e. animation events, and that seems to work well.
This article was originally published on GameDevDigest.com
Some UX advice, cinematic breakdowns, code patterns, plus a lot more. Enjoy!
What makes a game cinematic? The answer is changing - The nun adventure game Indika is more interested in Tarkovsky than Bruckheimer
polygon.com
This article was originally published on GameDevDigest.com
Get it while it's hot! Another jam packed issue of game dev content. Enjoy!
Voxel Displacement Renderer — Modernizing the Retro 3D Aesthetic - I’ve been developing a custom real-time renderer which uses very small voxels to produce a distinc…
This article was originally published on GameDevDigest.com
Check out the latest tips on enhancing your game in various ways. Enjoy!
This Artist Added Custom Subsurface Scattering to Unity URP - And shared the nodes so you can recreate the setup yourself.
80.lv
Hi,
I'm considering intergrating Steam Input API for my game (in Unity), but the docs seem very confusing and I'm not sure even if it's worth.
The goal is to achieve "Full Controller Support" on Steam for both usability and marketing reasons, and it says that integrating Steam Input API makes it easi…
Bambi Ascension | Carnistas Uprising is a 3D Anime Toon Shaded Action RPG game with lewd features where there will be three playable characters and the protagonists are trying to free their world from a tyranial overlord that seeks to enslave society to his liking. The game is being created in Unit…
If you search for SoulerCoaster, you will find a multitude of names for it. It is also named Curvemesh, Splinemesh, or Swoosh.
They describe a technique to visualize magic or energetic effects.
The SoulerCoaster is a path mesh with an overlapping UV map.It is defined as two quads that are oriented …
This article was originally published on GameDevDigest.com
Here is another week of tips, including some on keeping your scope achievable. Enjoy!
Nathan Tolbert pushes the limitations of new games on old consoles - Nathan Tolbert is a lead research software engineer at the National Center for Superco…
@Jikoob If it works for you then there isn't anything really wrong with it.
Myself I use an asset manager that handles anything that can fit under the category of an asset, images, sound, fonts, models, maps, …
If you make a generic enough manager you can simply add an interface to allow new asset ty…
This article was originally published on GameDevDigest.com
A look at the artistic side of things. Enjoy!
Level up: exploring the artistic side of video game design - Existing in parallel to a world of hyperrealistic CGI is a growing segment of gaming using illustration and painterly art to make mesm…
This article was originally published on GameDevDigest.com
Some game dev tips before we head into the eclipse. Enjoy!
2D Water Shader Breakdown - I wanted to try out some 2D reflections and ended up with this water shader. Sampling the noise textures with pixelated UVs really helped to make it fit w…
Hi! I am a Sound Designer and Musician, with background in creating custom effects, programming, and creating audio systems for the game industry. Committed to delivering exceptional audio experiences that enhance gameplay and captivate players. Game title releases: "Halloween match made in terror"…
Hi folks.
We are veterans of the gaming industry and are currently working on the development of an open-source game analytics platform.
We recently released repos on GitHub. The project is very young, it is currently used in one gaming studio.
We are interested in your opinion about the tool, what yo…
This article was originally published on GameDevDigest.com
This issue has a bunch of great shader posts, animation related posts, and lots more. Enjoy!
Grass System Extension : Cutting - Here’s the post that explains how to extend the grass system to add the much requested feature to cut grass. The …
This article was originally published on GameDevDigest.com
Another week with more stuff to help you on your game dev journey. Enjoy!
The Process of Mastering Unity for VFX & Simulation - Mirza Beig showed us his cool effects and simulations, recalled his journey with Unity and its Shuriken parti…
This article was originally published on GameDevDigest.com
Some more interesting posts for you heading into the weekend. Plus don't miss those flash deals! Enjoy!
My favourite animation trick: exponential smoothing - There’s a certain simple animation thing that I’ve been using almost since I’ve eve…
This article was originally published on GameDevDigest.com
Lot's of great stuff on visuals and their technical implementations, plus a lot more. Enjoy!
2D Destructable Terrain in Unity using QuadTrees - In this tutorial we will create somewhat optimized destructible 2D terrain that will seem familia…
This article was originally published on GameDevDigest.com
Get your dev on for another week. Enjoy!
A New & Unique Approach to Creating Mirrors for Games in Unity - According to the developer, the novel method is faster than ray tracing and more detailed than Screen Space Reflections.
80.lv
This is first part of the game development blogs where I will be implementing different Design Patterns in Game Development using Unity Game Engine. Today I will be using Factory Design pattern to demonstrate the infinite enemy spawner level in unity. This is a series so at the end of e…
This article was originally published on GameDevDigest.com
Back with another issue, hope your game dev is going well. Enjoy!
Unity Presents a Novel Method For Generating Texture Maps - The proposed framework utilizes a PBR diffusion model in combination with a frozen RGB model.
80.lv
Welcome to World of Stickman, an exciting real-time strategy world where you'll take part in epic battles of antiquity with Stickman heroes. Choose your civilization - Romans, Egyptians or Vikings - and go to war to rule the ancient world.
Game Features:
- Epic Battles: Ex…
This article was originally published on GameDevDigest.com
Enjoy another issue, I hope you find something useful!
Efficient GPU Rendering for Dynamic Instances in Game Development - This article explores a custom rendering architecture designed to efficiently render procedurally generated geometry. …
This article was originally published on GameDevDigest.com
Some insightful deep dives into how things work this week, plus the usual smorgasbord of great game dev topics. Enjoy!
The most important goal in designing software is understandability - When you're designing a piece of software, the single…
If you search for SoulerCoaster, you will find a multitude of names for it. It is also named Curvemesh, Splinemesh, or Swoosh.
They describe a technique to visualize magic or energetic effects.
The SoulerCoaster is a path mesh with an overlapping UV map.It is defined as two quads that are oriented …
Just sent an e-mail inquiry. Hope to work with you soon!
The project sounds interesting 🙂
LorenzoGatti said:
the screenshot only shows high quality but otherwise unremarkable still images
I saw a “Paper Mario”-type animation there. But yes, a description here is called for. And if pseudojester doesn't come back and continue the discussion, he's probably spamming us (pushing “sticker…
This article was originally published on GameDevDigest.com
Enjoy another week of tutorials, tips and good coding practices!
PID Controllers in Unity3D - This post will cover the use of PID controllers in video games. If you’ve ever used your car’s cruise control, flown a quadrocopter, or piloted a r…
Hello everyone, I would like to share my article series about JSON essentials in Unity by using Newtonsoft.
I explained and exemplified serialization and deserialization, beautification to json data output and creating custom json converter to serialize and deserialize interface and abstr…
Hello,
World of Anork version 1.4 is out:
https://anork.neocities.org/
This article was originally published on GameDevDigest.com
Keep the new year chugging along with more great tutorials. Enjoy!
AI Content on Steam - Today, after spending the last few months learning more about this space and talking with game developers, we are making changes to how we handle games …
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Get your bundle here : https://www.fanatical.com/en/bundle/ultimate-sfx-and-music-bundle
Score your games and projects !!!
Epic, Cinematic, A…
This ball seems “3d” at all times, it's probably a simple convex mesh that is rotated and translated according to the simulated movement of the ball (treated as a perfect sphere).
Aren't you using a game engine that allows drawing and moving such a simple 3d model easily? What do you find challengin…
I'm looking for non-beginner unity programmers for an RTS inspired by Red Alert, Tiberian Sun, Supreme Commander and other games from the golden age of RTS games. This game will take place in the near future and will feature slightly scifi units but with a very military feel to them. We are current…
Profile the program. It's the only way to know for certain.
Unity has a built-in profiler that can give you a lot of data. Pix is a free profiler from Microsoft that can also reveal issues, and is especially focused on graphics profiling but can also tell a lot about the game when configured properl…
I'll change my focus here then, thanks for the feedback, truly appreciate it :D
@Brian Sandberg We'll definitely consisder that, it's a good idea! :D Glad you like it and thanks for the support! God bless
toaderman said:
Does anyone have any advice on how to start out or recommend any good courses on how to learn Unity and C#?
This depends on your goals.
If your goal is to just make something, then it doesn't really matter much, get whatever you want to dive in to your learning journey. Unity's website…
Lessaria is an exciting indie game in development by an independent studio "Rockbee" using the Unity engine. Drawing inspiration from the beloved Majesty series, our goal is to create an engaging and immersive kingdom simulation experience for players like you.
In Lessaria, you will embark on a gran…
@OsaOsa1993 If you're interested please send me a message with the role you want to fulfill and your discord handle. Thanks for reading through this mountain of text!
Check the original blog post at TheGameDev.Guru: Static Batching in Unity Like You Never Saw
Reason for this blog post is simple:
Most developers think they know how static batching truly works. But that’s a lie: they don’t.
They just know the basics Unity taught them, while ignoring all the low level…
Explore more options with the Localization package and learn how to localize a dynamic text.
Linear interpolation is everywhere. Games, 3D animation, image creation tools and much more all rely heavily on interpolation, so having a thorough understanding of linear interpolation is extremely important.
This text is somewhat geared towards game developers, however it's general enough to apply…
Check the original blog post at The Gamedev Guru: Don't Let Offscreen Objects Ruin Your Performance - Unity CullingGroup API
Learn how to make your expensive scripts cost nothing while they are offscreen.
Table of Content
Unity (NYSE: U), the world’s leading platform for creating and operating interactive, real-time 3D (RT3D) content, announced today it has entered into a definitive agreement to acquire Weta Digital’s tools, pipeline, technology, and engineering talent. Ultimately, this acquisition is designed to pu…
Esenthel Engine huge update - Switch, vs Unreal/Unity, SuperRes, AO, MotionBlur, Bloom/Glow/Emissive
Esenthel Engine - http://esenthel.com/ - the Free and Open Source Game Engine
Just got a Huge Update:
#1) Nintendo Switch™ supportEsenthel Engine Nintendo Switch™ support is now complete and available to all Nintendo Authorized Developers.
Download Esenthel Engine from - https://github.com/Esenth…
Following the recent announcement of AMD FidelityFX Super Resolution (FSR), AMD is today making the source code for its powerful spatial upscaling technology broadly available to game developers via GPUOp…
Join us in our weekly live webinars to learn more about SCILL - Gamification as a Service and how to gamify your Unity application.
- The power of gamification and why you should get involved.
- What is SCILL - Gamification as a Service?
- Unity SCILL SDK - quick and easy setup.
- Showcase and tech deep dive.
- Q…
4Players announces the launch of its SCILL: Gamification as a Service (GaaS) platform, a free toolset based on features of the well proven engagement and community app SCILL Play.
With GaaS developers can look forward to powerful tools to generate new challenges in their games or apps with minimal e…
Unity, the world’s leading platform for creating and operating real-time 3D (RT3D) content, today announced the launch of its Game Growth Program. Aimed at supporting mobile free-to-play games, the program provides developers access to technology, resources, and funding for user acquisition to effe…
Unity has today announced that Unite Now will be back with a second season of programming beginning October 13. The fall content agenda is available now to explore and pick out sessions to join live.
The Creator Spotlight is a brand new series featuring never-before-seen content from the development…
Unity enters the mobile app store fray with its announcement of Unity Distribution Portal (UDP), enabling developers to reach beyond the Google Play store and publish on alternate app stores for Android devices.
The Unity Distribution Portal was created to help make publishing mobile games on altern…
Unity 2020.1 is now available for download. This release is not recommended for production use yet, but it includes updates to the Package Manager, editor workflows, and new programmer tools.
Learn more from the video below.