🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Advertisement

Latest VisualStudio2017 Activity

I determined the root cause of the runtime error, which was that a preceding post-processing pass had rendered (alpha-blended) a fullscreen quad onto the MSAA render target, thus overwriting/resetting the underlying pixel data.  While my initial idea was sound (and worked when disabling said p…

3,896 views
Advertisement
Advertisement
Advertisement