Hi everyone!
Despite of my studies I'm always trying to find the time to write articles about my works. Today, let's talk about stereo 3D. The question is: Could I transform my game Theolith into a stereo 3D game?
First, I'll talk to people how don't really know how to render a stereo 3D scene: If yo…
Despite of my studies I'm always trying to find the time to write articles about my works. Today, let's talk about stereo 3D. The question is: Could I transform my game Theolith into a stereo 3D game?
First, I'll talk to people how don't really know how to render a stereo 3D scene: If yo…
Very soft pathfinding algorithmby Richard Geslot, algorithm used in Theolith
Introduction
When we hear "pathfinding", we often directly think "expensive algorithm". My aim is to present you a very soft pathfinding algorithm.
Introduction
When we hear "pathfinding", we often directly think "expensive algorithm". My aim is to present you a very soft pathfinding algorithm.
- The algorithm must start with these hypotheses:
- Point B wants to go to Point…
Currently I'm moving my Theolith 3D engine from DirectX 9 to DirectX 10. It's not an easy and fast work. I realized that all architecture of my application has to be changed.
For the moment I'm working on the game's interface. So I'm just dealing with my 2d engine (sprite).
here are some stuff that I…
For the moment I'm working on the game's interface. So I'm just dealing with my 2d engine (sprite).
here are some stuff that I…
This week I have worked on the sun&sky in Theolith. Actually, the sun is just one point light computes thanks to my new deferred shading engine.
I finally managed to run my deferred engine and I am quite satisfied with the result:
">Youtube video
">Youtube video
Hello,
Currently, I'm trying to deferred in my game Theolith :
For the moment, the final result doesn't work yet... But I got the feeling that I'm near to succeed :)
The main resource that I use is the article "Deferred Shading Tutorial" of Fabio Policarpo and Francisco Fonseca. It's a very helpful tu…
Currently, I'm trying to deferred in my game Theolith :
For the moment, the final result doesn't work yet... But I got the feeling that I'm near to succeed :)
The main resource that I use is the article "Deferred Shading Tutorial" of Fabio Policarpo and Francisco Fonseca. It's a very helpful tu…
Hello, today I would like to present you the different computes that Starcraft 2 uses in order to render the final shape.
Actually this is an extract of a Wiki page that I have started today:
http://code.google.com/p/libm3/wiki/Shaders. The aim of this Wiki page is to contains all shaders equations t…
Actually this is an extract of a Wiki page that I have started today:
http://code.google.com/p/libm3/wiki/Shaders. The aim of this Wiki page is to contains all shaders equations t…
Hello community of Gamedev.net. I decided to start this journal in order to speak about my various programming works. This first post will be dedicated to my main work: my game Theolith. I'm happy to present you my last success: import M3 files (Starcraft 2 models file format) in Theolith: and her…
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