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Async approaches in C# (Not Unity)

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0 comments, last by Obs-D 11 months ago

Hello there,

I have been trying some approaches to make the comms better in my game, it's an online game with client - server communication, and i was wondering how you guys consider the best way to make certain two process are gonna run in parallel.

I have tryied Tasks.run(), also parallel, but would like to know of your experience, i kinda have some functions than stop reporting after a while and i'm not certain how to do it in order to be certain they are gonna run in parallel continuosly.

None

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